In this new course, Hugo Léveillé shows various tips and tricks to build a VFX pipeline. You will see how to build various pipeline tools using a…
Tag: fxphd
Building upon our successful series of effects-based Flame courses, this course changes tack and focuses on graphics design. Taught by Rob O’Neill, this offering aims to help…
Learning Houdini can seem like a daunting task, especially if it’s the first time you are using procedural workflows. The many different ways in which one effect…
This course, taught by Toby Winder, is the second part of an extensive two-part offering. It focuses on continuing the work on a short sequence that was…
This course, taught by Toby Winder, is the first part of an extensive two-part offering. First, it focuses on improving your grasp of body mechanics and furthering…
One of the key components of epic movie magic happens in the thousands upon thousands of particles emitting in destruction scenes. It might be a collapsing building,…
This introductory level offering aims to get you started with a solid base of the foundations of tool building, showing how to create a complex Houdini file…
Solid geometry foundations are the key to being an efficient junior artist, a solid mid-level artist, and diving into advanced setups as a senior. A good knowledge…
We are all involved with some part of the colour science pipeline as it spans filming to final display, and all the complex steps in between. This…
This course focuses on the 12 principles of animation, helping you attain a solid understanding of these principles and gain the ability to apply them to animations.…
This 13-lesson course taught by Mihran Stepanyan was created for Fusion artists who are interested in Autodesk Flame and want to have a closer look at its…
This course, taught by Kirill Pleshakov, focuses on the compositing of a shot using assets delivered from the 3D department. The challenge is complicated by the cleanup…