A full run through of creating a waterfall effect in UE4 using a combination of texture creation in Zbrush and Photoshop and UE4’s material editor. Starting with…
Tag: Artstation
Modular Kits are an essential workflow that every environment artist should possess and understand. Whether you are creating an interior or exterior environment, this technique will greatly…
In this tutorial I cover the fundamental aspects of setting up a massive open world with UE4 using World Composition. I test everything on a 16km² landscape…
In this 6-part series sponsored by MSI, Javier Perez will guide students on the philosophies and approaches of creating a modular sci-fi hallway environment inside of Substance…
Senior Environment Artist Alex Beddows shares how he formulated a development plan to advance his career and gives tips that can help make your journey easier.
Part 1 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders, and advanced materials in Unreal Engine. With…
Jasmin Habezai-Fekri breaks down her process for creating small dioramas using Blender. The course covers the modeling, UVing, texturing and lighting of the scene.
This is a full real time walk through of me setting up a landscape for an illustration in UE4 using the assets I have made. I go…
This foundational course is designed for both beginning & intermediate artists, who wish to learn more about the human form, structure and design.
This was done as part of a demo for the Foundation Group of a blanket sci fi dive bar.
In this tutorial we will walk through the creation of mech/robot character within zBrush! The overall process took around 4 days, and the video was edited down…
Foundation Art Group – Designing Medieval Characters: Part 1 – with Charles Lin. Foundation Art Group – Designing Medieval Characters: Part 2 – with Charles Lin.