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Substance Painter & Maya – Low Poly Character Making by Nexttut Education

Release date:2021

Author:Nexttut Education

Skill level:Beginner

Language:English

Exercise files:Yes

Hi Guys, Are you looking for a class that fully explains the retopology and texturing process?

Would you like to prepare your Zbrush characters and sculptures for a production?

If that is the case then I welcome you to “Substance Painter & Maya: Low Poly Character Making”.

Instructor: My name is Abraham Leal, I am 3D Artist and producer and I have 10 years of experience in the industry. Currently I lead my own studio Critical Hit were we design and produce projects for the entertainment Industry.

Why you should join: At the end of this class, your will be able convert your high poly character into a game ready character.

In this class, you will be learning:

Retopology Tools
Retopology principles
UVs
Basic Texturing
Shading
Lights and Render settings
Post Production I will start the class by teaching you the basics of Retopology by covering several exercises and tools. We will then jump into learning about all the different pipelines that Maya has to offer for retopology and UVs. After that we will bake our texture maps in substance painter and fully texture our character using a PBR workflow. Finally we will take everything back to produce our final renders.
I have designed this class for students who want to continue learning the production pipeline used in the industry. A good grasp of Maya is expected however we will go over all the tools in detail so that you can follow along. We will be using Maya, Zbrush, Substance Painter and Photoshop, so make sure to have the latest updates.

Watch online or Download for Free

1. Introduction
01. Introduction
02. Project Overview
03. Maya Setup

2. Retopology Basics
04. Retopology Basics
05. Retopology of the Eyes
06. Retopology of the Mouth
07. Retopology of the Ear
08. Retopology of the Head

3. Retopology of the Body
09. Retopology of the Neck Piece
10. Retopology of the Shoulders
11. Retopology of the Chest
12. Retopology of the Chest Details
13. Retopology of the Arms
14. Retopology of the Fingers
15. Retopology of the Hands
16. Retopology of the Feet
17. Retopology of the Legs
18. Retopology of the Upper Legs
19. Fixing the Pants
20. Retopology of the Knees
21. Retopology of the Elbow Armor
22. Retopology of the fur
23. Retopology of the Shoulder Armor
24. Finish Retopology of the Armor
25. Sculpting Props
26. Start Retopology of the Sword
27. Retopology of the Sword
28. Finish Retopology of the Sword
29. Retopology of the belt
30. Modelling the Hair
31. Finish Modelling the Hair

4. Tecturing in Substance Painter
32. Organizing the Objects
33. Unwrapping Body UVs
34. Unwrapping Armor UVs
35. Finish Unwrapping UVs
36. UV Layout
37. Substance Painter Basics
38. Baking the Details
39. Basic Layers and Masks
40. Leather Texturing
41. Metals Texturing
42. Cloth Texturing
43. Fur and Hair Texturing
44. Skin Texturing
45. Adding Details to Skin
46. Modelling the Eyes
47. Texturing the Eyes

5. Rendering
48. Light Setup
49. Render Setup
50. Material Setup
51. Creating Skeleton for Posing
52. Quick Rig Setup
53. Adding Missing Props
54. Creating the Rope
55. Camera Effects and Render
56. Final Renders
57. Post Production
58. Final Words


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