Sci-Fi Stylized Character Art Course – Part 01 – High-Poly
Duration:34+ hours
Actual Duration:20h 12m
Release date:2025, December
Publisher:Artstation
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Zbrush
Course URL:https://www.artstation.com/marketplace/p/Y5v8m/sci-fi-stylized-character-art-course-part-01-high-poly
Ready to build some awesome sci-fi characters? This course dives deep into creating a high-poly character from the ground up, using only ZBrush. You’ll learn how to sculpt everything from anatomy and clothing to cool hard-surface armor and weapons, all in real-time. It’s designed for artists who know their way around ZBrush a bit and want to level up their character art game for games.
๐ฏ What you’ll learn
- Sculpting character anatomy and body forms from scratch.
- Performing hard-surface modeling directly within ZBrush.
- Creating and refining character blockouts to final high-poly models.
- Sculpting stylized clothing and accessories.
- Designing and modeling stylized weapons.
โ Requirements
- Skills: Intermediate expertise in ZBrush. Familiarity with basic 3D concepts is recommended.
- Tools: ZBrush 2021 or newer.
- Hardware: A computer capable of running ZBrush smoothly for complex sculpts.
๐ Description
This course is all about the high-poly stage of creating stylized sci-fi characters for games, and it’s done entirely in ZBrush. You’ll follow along in real-time as the instructor builds a character from the very first anatomical sketch to the final detailed sculpts of armor, clothing, and weapons. The focus is on practical techniques that professionals use, ensuring you can replicate these results for your own projects. With over 34 hours of narrated content, you get a comprehensive look at the entire process, broken down into 43 easy-to-follow, numbered videos.
๐งโ๐ Who this course is for
- Intermediate ZBrush artists looking to specialize in character art for games.
- Artists who want to learn professional workflows for creating high-poly character assets.
- Anyone interested in sculpting stylized sci-fi characters with detailed hard-surface elements.
๐งโ๐ซ About the Author
Marcos Emilio Cuesta is a 3D Character Artist with about 3 years of experience in the game industry. He brings practical, industry-relevant knowledge to this course, focusing on efficient and effective techniques for character creation.
๐ Final Result
By the end of this course, you’ll have a portfolio-ready high-poly sci-fi character model, complete with detailed anatomy, stylized clothing, and hard-surface armor and weapons, all sculpted in ZBrush. This forms the foundation for further game asset creation.
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