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Rive Academy Volume 2 by Joey Korenman

Rive Academy Volume 2 by Joey Korenman

Author:Joey Korenman

Duration:11+ hours

Actual Duration:8h 28m

Release date:2025, August

Publisher:School of Motion

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Rive, Figma, After Effects, Newton, Lottie, Framer

Course URL:https://www.schoolofmotion.com/courses/rive-academy-volume-2

Build complex, real-time responsive website interactions using Rive's advanced tools.

Ready to make websites truly interactive? Rive Academy Volume 2 dives deep into creating sophisticated, real-time responsive animations that will blow users away. You’ll go beyond basic animations to build complex interactions for websites, making your designs dynamic and engaging.

🎯 What you’ll learn

  • Master Rive’s text animation tools for dynamic typography.
  • Create stunning visual effects with vector feathering.
  • Integrate and trigger audio for impactful moments.
  • Build complex character movements using Rive’s Bones System.
  • Implement joysticks and constraints for intuitive control.
  • Design multi-layered state machines for complex user flows.
  • Combine After Effects, Newton, Lottie, and Rive for advanced simulations.
  • Develop responsive layouts that adapt to any screen size.
  • Deploy your interactive creations to the web using Framer.

βœ… Requirements

  • Skills: At least 2 years of experience in motion design.
  • Tools: Familiarity with design software like Figma is helpful.
  • Hardware: A computer capable of running Rive, After Effects, and Framer.

πŸ“ Description

This course is all about pushing the boundaries of what’s possible with Rive for web projects. You’ll learn to build a fully interactive website hero section from scratch, complete with multiple layers of complex interactions and full responsiveness. We’ll cover advanced techniques like using bones and constraints to create fluid movements, and dive into intricate state machines to manage sophisticated user flows. You’ll also explore how to integrate audio and leverage Rive’s unique vector feathering for stunning visuals. Plus, we’ll show you how to combine After Effects, Newton, and Lottie with Rive for dynamic simulations, and finally, how to deploy your masterpiece to the web using Framer. It’s an intermediate-level deep dive designed for those ready to master real-time web interactions.

πŸ§‘β€πŸŽ“ Who this course is for

  • Motion designers looking to add advanced web interactivity to their skillset.
  • UI artists who want to create dynamic and engaging user experiences.
  • Developers interested in implementing complex animations directly on websites.
  • Anyone with at least two years of motion design experience eager to master Rive.

πŸ§‘β€πŸ« About the Author

Joey Korenman is the founder of School of Motion and a seasoned motion designer with extensive experience in the industry. He’s passionate about breaking down complex software and workflows into digestible, actionable lessons. His expertise spans a wide range of animation and design tools, making him uniquely qualified to guide students through advanced topics like those covered in Rive Academy Volume 2.

🏁 Final Result

By the end of this course, you’ll have a portfolio-ready, fully interactive, and responsive website hero section. This project will showcase your ability to implement complex animations, manage intricate user interactions, and deploy dynamic designs for the web using Rive and related tools.

Curriculum

πŸ“‹ Course content

  1. Text Animation Tools
    • Dynamic text modifiers
    • Gradient effects
    • Interactive typography
  2. Vector Feathering Techniques
    • Exploring Rive’s vector feathering
    • Creating visual effects without performance costs
  3. Audio Integration
    • Importing and triggering sound effects
    • Synchronizing audio with animations
  4. Rive’s Bones System
    • Setting up bone hierarchies
    • Controlling complex movements with interactions
  5. Joysticks & Constraints
    • Mouse tracking and hitboxes
    • Constraining artwork
    • Dynamic hover effects
    • Adding joysticks for enhanced control
  6. Complex State Machines
    • Creating multi-layered state machines
    • Handling complex user flows
    • Nested artboard communication
    • Dynamic content switching
  7. After Effects > Lottie > Rive Workflow
    • Using After Effects, Newton, Lottie, and Rive together
    • Dynamics simulation techniques
  8. Responsive Layout System
    • Setting up breakpoints and fluid grids
    • Flexible layout rules for cross-device compatibility
  9. Deploy to the Web
    • Basics of deploying responsive hero sections
    • Using Framer for web deployment
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Rive Academy Volume 2 by Joey Korenman

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