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Realistic Character Modeling For Game In Maya and Zbrush

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Release date:2018, June

Duration:21 h 06 m

Author:Nalini Kanta Jena

Skill level:Intermediate

Language:English

Exercise files:Yes

What Will I Learn?

  • Sculpting Realistic Face
  • Sculpting Realistic Skin Detail
  • Create Hair, Beard and Eyebrows with Fibermesh
  • Human Head and Hand Anatomy
  • Sculpting realistic Cloth for Characters
  • Hard Surface Gun Modeling in Maya
  • Realistic Shoe Modeling using ZModeler
  • Many Production Advice on Making your Character Model Realistic

Requirements
Although this course is for beginners to intermediate level but the human model project itself is of professional level, so I except a lot of dedication and hard work from your side.
You need Zbrush 4r8 and Maya 2018

Description
Reviews by Course Students :

Clarence Rajaratnam (5 Star Rating)

Gonna be a great series with an in-depth character build start. Covers most of the creation of Character and Accessories along with very useful anatomy reference images and textures. One of the the best Character creation tutorial using Maya and Z-Brush, Its a must buy. Cant wait for the rest of the series.

Miguel Thevirum (5 Star Rating)

Congratulations, this is the best course I have studied!!!!! Please don`t stop

Welcome
Hi, Welcome to Realistic Character Modelling for Game in Maya & Zbrush course. This 21+ hour’s of video content will teach you how to model and sculpt realistic human characters from scratch step by step.

Do you have any of these Problems?

  • Do you lack Confidence when it comes to Realistic character modelling?
  • Is your character model looking like a cartoon or alien even if you don’t want that?
  • Are you fine with props or non organic modeling but find character modeling is difficult?
  • Do you want to become a character modelling artist but find it difficult to model realistic characters?
  • Do you wonder How professional people model such realistic characters?
  • Do you want to switch to character modelling from props or Environment?
  • If any of these problems that sounds like you are having then this is the perfect course for you.

About the instructor:
My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.
I began my career as a traditional clay Sculptor. My professional qualification is BFA. I have passed out from B.K College of Art & Crafts, Bhubaneswar.
I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

Why Should you take this Course?
Learning realistic character modelling is a necessary step towards becoming a character modelling artist for Game and Films. Character modeling artist position is a highly rewarded and demanding position in the Film and Game industry.
By the end of this course you will be able to model realistic human characters for your portfolio so that you can apply for your dream job.
If you are a freelancer then you can learn this and add a new earning method to your bag.
You are going to be a better artist after completing this course.
If you are a student then this is the best course because it shows you how to model a professional quality character model with a step by step approach so that you can follow along.

Watch online or Download for Free

01. Maya Basics For Beginners
01. Introduction
02. Project Overview
03. Finding Refernce Image
04. Interface Overview
05. Interface In Detail
06. Viewport Navigation
07. Viewport Display Modes
08. Creating objets & Adjusting Inputs
09. Using Select, Lasoo & Paint Selec Tool
10. Using Move, Rotate & Scale Tool

02. Character Body Modeling in Maya
01. Creating Project Folder
02._Importing Reference Image
03._Modeling The Torso
04._Completing The Torso
05._Modeling The Arm
06._Defining The Torso
07._Modeling The Leg
08._Modeling The Palm
09._Defining The Palm
10._Blocking The Foot
11._Eye Modeling
12._Defining The Eye
13._Modeling The Nose
14._Modeling The Lip
15._Modeling The Jaw Area
16._Modeling The Skull
17._Modeling The Ear
18._Refining The Ear
19._Finishing The Ear

03. Jacket, Pant and Hat Modeling
01. Finishing The Character Body
02. Modeling Inner Shirt
03. Modeling The Jacket Base
04. Defining The Jacket Base
05. Shoulder Pad Modeling
06. Shoulder Strap & Buckles
07. Completing Strap Base
08. Back Panel Design Base
09. Pant Base Mesh
10. Making Hat Base Mesh

04. Gloves and Accessories Modeling
01. Gloves Base Mesh Modeling
02. Strap Buckle Modeling
03. Strap Modeling
04. Finishing The Strap
05. Modeling The Pauch
06. Modelong The Second Pauch
07. Wine Bottle Modeling
08. Modeling Bullets
09. Modeling Boms
10. Modeling The Second Strap
11. Modeling Gun Holder
12. Modeling Thigh Straps

06. Zbrush Basics For Beginners
01. Few Words About Zbrush
02. Zbrush Interface Overview
03. Navigating The Canvas
04. Sculpting Basics
05. Masking For Sculpting
06. Show and Hide Polygons

07. Character Body Sculpting
01. Importing Objects Into Zbrush
02. Customizing Zbrush for Efficiency
03. Setting Up Reference Image
04. Human Proportion With Head
05. Correcting The Proportion
06. Adjusting Proportions of Facial Features
07. Facial Anatomy Study
08. Using PureRef to View Reference Images
09. Primery Shapes of Face
10. Sculpting Primery Forms of Face
11. Sculpting the Primery Forms of Lip
12. Sculpting the Primary Forms of Eye lid
13. Sculpting the Primary Forms of Ear
14. Sculpting the Primary Forms of Neck
15. Sculpting the Primary Forms of Arm
16. Finger Sculpting
17. Sculpting the Primary Forms of Palm
18. Sculpting Secondary Details of Palm
19. Sculpting Secondary Details of Arm
20. Sculpting Secondary Details of Face
21. Sculpting Secondary Details of Face 02

08. Skin Detailing
01. Observing Skin Details of Face
02. Where to Find Alpha for Skin Detailing
03. Detailing the Lip
04. Detailing the Face Part 01
05. Detailing the Face Part 02
06. Detailing the Hand Part 01
07. Detailing the Hand Part 02

09. Sculpting Hair with Fibermesh
01. Creating Hair Using Fiber Mesh
02. Styling the Hair
03. Creating Beard with Fiber Mesh
04. Creating Eyebrows and Eye lashes
05. Creating Face Fur
06. Creating Hand Fur

10. Detailing the Jacket
01. Blocking the Jacket
02. Jacket Primary Shapes Sculpting
03. Jacket Piping Detail
04. Creating the Torn Shirt
05. Adding Cloth Texture
06. Detailing Inner Jacket
07. Detailing Jacket Waist Pattern
08. Adding Back Details
09. Creating Costume Alpha
10. Adding Back Panels
11. Adding Line Works to the Back Panel
12. Adding Secondary Forms to the Jacket
13. Adding Wear and Tear
14. Adding Details to the Jacket
15. Straps Detailing

11. Pant Sculpting
01. Different Types of Folds on Clothes
02. Choosing Folds Type for the Pant
03. Blocking Big Folds for Shilloute
04. Adding Seam Lines
05. Creating Knee Ropes
06. Defining the Primary Folds
07. Adding Secondary Wrinkles
08. Unwrapping Pant UV in Maya
09. Adding Pant Texture Details
10. Sculpting Worn Pant Bottom
11. Adding Stitching and Memory Folds

12. Shoes Sculpting with Zmodeler in Zbrush
01. Shoes Sculpting with Zmodeler in Zbrush
02. Sole Blocking
03. Using Crease Option
04. Making Sole Tread Pattern
05. Defining Sole Tread Pattern
06. Bending the Sole
07. Modeling the Top Shape
08. Extracting Patches
09. Extracting Patches Part 02
10. Modeling the Tongue and Cuff
11. Adding Secondary Forms
12. Modeling Lace Grommet Insert Mesh Brush
13. Placing Grommet with Insert Mesh
14. Making Shoe Lace Curve Brush
15. Blocking the Shoe Lace
16. Detailing the Shoe Lace
17. Preparing for Alpha Details
18. Adding Leather Surface Details
19. Fine Tuning Alpha Details
20. Adding Stitches
21. Importing the Shoe Into Character File
22. Making the Fur Patch
23. Sole Wear and Tear
24. Sole Stitching Details
25. Final Touch to the Shoe
26. Mirroring the Shoe and Wrap up
projects files.zip

13. Gun Holster Detailing
01. UV Unwrapping of Straps
02. Strap Detailing
03. Big Strap Detailing
04. Gun Strap Detailing
05. Bullet Straps Detailing

14. Final Touch
01. Asymmetrical Adjustment on the Face

15. Conclusion and Wrap up
01. Thank you and Goodbye

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46 Comments

    • if I recall correctly, author changes this course after it was puplished on Udummy. And he removes gun modeling part… or it was a jacket… I’m not sure.
      Anyway now what is uploaded here is waht I have.
      You can find some Project Files under 12 chapter.

  1. Please can you upload these 3 videos ? it’ll be very much helpful …Thank you

    https:// udemy.com /retopology/
    https:// udemy.com /game-character-pipeline/
    https:// udemy.com /hard-surface-character-creation/

  2. https://www.learnsquared.com/courses/motion-design/1?pid=175331375

    Can you please check this, most awaited course.
    Motion design by jr canest?

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