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Procedural Game Environment – Unreal Engine and Houdini

Release date:2021, March 8

Author:Nabil Kechiche

Skill level:Intermediate

Language:English

Exercise files:Yes

INTRODUCTION:

Welcome to the Procedural game environment class with Unreal Engine 4 and Houdini! This course is packed with expert insight, technical skills, secret tips, and the black arts of procedural environment design that will help you level up your environment design and art skills to a whole new level! All Packed into a compact 14 hours of content that would be impossible to get anywhere else.

DESCRIPTION:

In this course, we will create a professional, procedural game environment using state of the art tools and resources

Here are few of the main points we’ll cover in this course:

-Generate procedural terrain and lakes

– Detail landscape and generate layers masks

-Utilize Houdini Digital Assets to empower your workflow

-Create terrain materials from scratch

-Generate flowfields and bake them into flowmaps for real-time usage

-Populate huge worlds using procedurally scattered assets

-Light your scene and present it in the best possible way

The best way to describe this course is: become a one-man army. It’s not for beginners as I won’t cover the basics but if you’ve got a handle on artist tools then get strapped-in for quite the ride! There are no time-lapse sequences and no pre-planned segments. Students will be able to follow me live digging my way to the end. I’ll be showing and explaining every little step along the way, allowing you to follow along in real-time or watch at your leisure.

WHO THIS COURSE IS FOR:

Intermediate game artists, level designers, game developers, or game designers

Unreal Engine users

Intermediate artists who want to learn game environment design

Watch online or Download for Free

overview

01 Introduction
01 Required softwares & ressources

02 Terrain generation & layers setup (Houdini)
02 Creating Base Terrain
03 Creating the lake
04 Creating base mountains
05 Detailing Land Area
06 Extending The Lake
07 Adding Terrain Erosion
08 Exposing Parameters Part01
09 Exposing Parameters Part02
10 Tweaking Land Noise
11 Generating Lake Mesh
12 Improving and testing our HDA
13 Landscape Layer part01
14 Landscape Layer part02
15 Landscape Layer part03
16 Landscape Layer Export To Ue4

03 Terrain Shader & Layer (UE4)
17 UE4 Landscape Layer Base Setup
18 UE4 Landscape Layers Part01
19 UE4 Landscape Layers Part02
20 UE4 Landscape Layers Part03
21 UE4 Landscape Layers Part04
22 UE4 Landscape Layers Part05

04 Flowmap Generation
23 Houdini Flowmap Generation
24 Houdini Flowmap Detailing
25 Houdini FlowMap to UE4

05 Houdini procedural trees scattering
26 Houdini procedural scattering Part01
27 Houdini procedural scattering Part02
28 Houdini procedural scattering Part03

06 UE4 Lake Shader
29 UE4 Lake Shader part01
30 UE4 Lake Shader part02
31 Adjusting terrain shader
32 fix_UV_Distortion

07 Populating the world further
33 rocks scattering
34 assets scattering
35 tweaking HDA parameters
36 scattering plants
37 scattering mushrooms
38 replacing tweaking assets Part01
39 replacing tweaking assets Part02
40 Baking outputs and optimization
41 tweak mesh distance field
42 lightning & final touch

[Udemy] Procedural Game Environment – Unreal Engine and Houdini.7z


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