Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Old House Creation for Game in Blender & Substance Designer by Nexttut

Release date:2020, December 2

Author:Nexttut

Skill level:Beginner

Language:English

Exercise files:Yes

In this tutorial course we will go over on how to create a medieval style house from start to finish.

This is going to be a fairly big course but it has loads of really cool and helpful techniques, tips and tricks in it.

We will be using blender3d for the modeling of our assets, next to this we will also use Zbrush to do some sculping.

Textures will be made using substance designer and substance painter.

And they will be rendered inside of marmoset toolbag.

Then finally we setup and render everything inside of unreal engine 4

Some of the main topics that we will cover in this tutorial are on how to do basic to intermediate modeling inside of blender, how to get good shape and composition using a blockout, and how to use weighted normals and add imperfections to our asset.

We will also cover some damage sculping inside of Zbrush, how to bake and render materials and normal maps in marmoset toolbag

Watch online or Download for Free

01. Introduction
01. Introduction
02. Going Over Our Reference And Installing Plugins Part1
03. Going Over Our Reference And Installing Plugins Part2

02. Blockout
01. Creating Our Blockout Part1
02. Creating Our Blockout Part2
03. Creating Our Blockout Part3
04. Creating Our Blockout Part4
05. Creating Our Blockout Part5

03. Final Modeling
01. Creating The Final Bottom Part Of The House Part1
02. Creating The Final Bottom Part Of The House Part2
03. Creating The Final Bottom Part Of The House Part3
04. Creating The Final Bottom Part Of The House Part4
05. Creating The Final Bottom Part Of The House Part5
06. Creating The Final Bottom Part Of The House Part6
07. Creating The Final Bottom Part Of The House Part7
08. Creating The Final Bottom Part Of The House Part8
09. Creating The Final Bottom Part Of The House Part9
10. Creating The Final Bottom Part Of The House Part10
11. Creating The Final Bottom Part Of The House Part11
12. Creating The Final Bottom Part Of The House Part12
13. Creating The Final Bottom Part Of The House Part13
14. Creating The Final Bottom Part Of The House Part14
15. Creating The Final Bottom Part Of The House Part15
16. Creating The Final Bottom Part Of The House Part16
17. Creating The Final Bottom Part Of The House Part17
18. Creating The Final Bottom Part Of The House Part18
19. Creating The Final Bottom Part Of The House Part19
20. Creating The Final Bottom Part Of The House Part20
21. Creating The Final Bottom Part Of The House Part21
22. Creating The Final Bottom Part Of The House Part22
23. Creating The Final Top Part Of The House Part1
24. Creating The Final Top Part Of The House Part2
25. Creating The Final Top Part Of The House Part3
26. Creating The Final Top Part Of The House Part4
27. Creating The Final Top Part Of The House Part5
28. Creating The Final Top Part Of The House Part6
29. Creating The Final Top Part Of The House Part7
30. Creating The Extra Assets Part1
31. Creating The Extra Assets Part2
32. Creating The Extra Assets Part3
33. Creating The Extra Assets Part4
34. Creating The Extra Assets Part5
35. Creating The Extra Assets Part6
36. Creating The Extra Assets Part7

04. Sculpting
01. Sculpting Our Stair Piece Part1
02. Sculpting Our Stair Piece Part2
03. Sculpting Our Chimney Part1
04. Sculpting Our Chimney Part2
05. Importing Our Sculpted Models In Blender And Polishing Geo

05. Texturing
01. Creating Our Plaster Material Part1
02. Creating Our Plaster Material Part2
03. Creating Our Plaster Material Part3
04. Creating Our Plaster Material Part4
05. Creating Our Plaster Material Part5
06. Creating Our Plaster Material Part6
07. Creating Our Plaster Material Part7
08. Creating Our Plaster Material Part8
09. Creating Our Plaster Material Part9
10. Creating Our Plaster Material Part10
11. Creating Our Plaster Material Part11
12. Creating Our Plaster Material Part12
13. Creating Our Plaster Material Part13
14. Creating Our Plaster Material Part14
15. Creating Our Plaster Material Part15
16. Creating Our Plaster Material Part16
17. Creating Our Plaster Material Part17
18. Creating Our Basewood Material Part1
19. Creating Our Basewood Material Part2
20. Creating Our Basewood Material Part3
21. Creating Our Basewood Material Part4
22. Creating Our Basewood Material Part5
23. Creating Our Basewood Material Part6
24. Creating Our Basewood Material Part7
25. Creating Our Base Roof Material Part8
26. Creating Our Base Roof Material Part9
27. Creating Our Base Roof Material Part10

06. UV Unwrapping
01. UV Unwrapping Our House Part1
02. UV Unwrapping Our House Part2
03. UV Unwrapping Our House Part3
04. UV Unwrapping Our House Part4
05. UV Unwrapping Our House Part5
06. UV Unwrapping Our Unique Models Part1
07. UV Unwrapping Our Unique Models Part2

07. Preparing for unreal
01. Texturing Our Unique Assets
02. Placing Our Unique Assets Part1
03. Placing Our Unique Assets Part2 And Baking Our Assets

08. Unreal Engine
01. Importing Our Assets Into Unreal Engine
02. Importing Our Textures
03. Setting Up All Our Materials
04. Fixing Problems With Our Mesh
05. Improving Our Roof Part1
06. Improving Our Roof Part2
07. Setting Up Our Scene Part1
08. Setting Up Our Scene Part2
09. Setting Up Our Scene Part3
10. Setting Up Our Scene Part4
11. Setting Up Our Scene Part5
12. Setting Up Our Scene Part6
13. Setting Up Our Scene Part7
14. Final Polish

SourceFiles.7z.001
SourceFiles.7z.002
[Udemy] Old House Creation for Game in Blender & Substance Designer by Nexttut_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

1 Comments

Leave a Comment

Your email address will not be published. Required fields are marked *