Release date:2020, December 2
In this tutorial course we will go over on how to create a medieval style house from start to finish.
This is going to be a fairly big course but it has loads of really cool and helpful techniques, tips and tricks in it.
We will be using blender3d for the modeling of our assets, next to this we will also use Zbrush to do some sculping.
Textures will be made using substance designer and substance painter.
And they will be rendered inside of marmoset toolbag.
Then finally we setup and render everything inside of unreal engine 4
Some of the main topics that we will cover in this tutorial are on how to do basic to intermediate modeling inside of blender, how to get good shape and composition using a blockout, and how to use weighted normals and add imperfections to our asset.
We will also cover some damage sculping inside of Zbrush, how to bake and render materials and normal maps in marmoset toolbag