Hard Surface Vehicle Modeling, Texturing by David Bitroff (All in one)
Release date:2021
Author:David Bitroff
Skill level:Beginner
Language:English
Exercise files:Yes
Create Color IDs in Maya for use in Substance Painter with David Bittorf
This quick 30 tutorial will walk you through how to create Color IDs for Substance Painter. Learn how to use Maya to assign vertex colors to your model to easily create Color IDs. By the end of the lesson you will be able to assign vertex color IDs to objects, as well as parts of object to have full control of where you would like your materials placed. Learn how to quickly and accurately assign existing color IDs to additional objects you may have forgotten about. You will also learn how to import your Color IDs into Substance Painter.
Hard Surface Vehicle 3D Modeling in Maya with David Bittorf
This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. Start by learning advanced reference techniques using Sketchfab. Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, Importing Vector Art and more in over 11 hours of instructional video. Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way. This tutorial assumes you have a understanding of the Maya Interface. You will be provided a project files to follow along.
Hard Surface Vehicle UV Mapping in Maya with David Bittorf
This tutorial will walk you through how to UV map a complex motorcycle model comprised of several parts. You will learn how to UV various shapes and key strategies to keep yourself organized. The model will be broken up into 4 separate regions that will each have their own UV layout. By the end of the lesson you will be able to use specific strategies that will speed up your UV Mapping workflow. Some of the strategies include, transferring UV maps from one object to another, creating a custom mel script to quickly assign textures, automatic mapping and more.
Intro to Substance Painter – Creating Materials with David Bittorf
This a step-by-step tutorial showing how to use Substance Painter for all your texturing and material needs. You will learn everything you need to know from Importing models to Exporting final Texture Maps. By the end of the lesson you will know how to Bake Maps, Work with Multiple Texture Sets, Use Generators, Create Emissive Maps, Use Smart Masks, Add Materials to specific Color IDs and more.
Intro to Substance Painter – Creating Normal Maps with David Bittorf
This tutorial will walk you through how to create normal maps inside of Substance Painter. Learn how to Bake Maps, Use Mirroring, Radial Symmetry, Importing Custom Text, Masking, Creating Straight Lines, Using Stroke Spacing, Exporting Maps and more. By the end of the lesson you will have the skills necessary to create complex normal maps on your own hard surface models.
Can u please upload this course https://coloso.co.kr/mediadesign/3dgraphicclass_c4dpackage
Thanks
Can you please upload this
https://www.wingfox.com/c/8292_8072_1883
Can you please upload this course.
Hi there,
Please, can you upload these courses:
MASTERING HARD SURFACE MODELING IN MAYA
https://jlmussi.com/maya-3d-modeling-course-free-trial/
Complete 3D Modeling Training For Beginners
https://elementza.com/mastering-3d-modeling-in-maya/
Thank you so much for your work here and to give us some hope!