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Hard Surface Vehicle Modeling, Texturing by David Bitroff (All in one)

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Release date:2021

Author:David Bitroff

Skill level:Beginner

Language:English

Exercise files:Yes

Create Color IDs in Maya for use in Substance Painter with David Bittorf
This quick 30 tutorial will walk you through how to create Color IDs for Substance Painter. Learn how to use Maya to assign vertex colors to your model to easily create Color IDs. By the end of the lesson you will be able to assign vertex color IDs to objects, as well as parts of object to have full control of where you would like your materials placed. Learn how to quickly and accurately assign existing color IDs to additional objects you may have forgotten about. You will also learn how to import your Color IDs into Substance Painter.

Hard Surface Vehicle 3D Modeling in Maya with David Bittorf
This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. Start by learning advanced reference techniques using Sketchfab. Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, Importing Vector Art and more in over 11 hours of instructional video. Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way. This tutorial assumes you have a understanding of the Maya Interface. You will be provided a project files to follow along.

Hard Surface Vehicle UV Mapping in Maya with David Bittorf
This tutorial will walk you through how to UV map a complex motorcycle model comprised of several parts. You will learn how to UV various shapes and key strategies to keep yourself organized. The model will be broken up into 4 separate regions that will each have their own UV layout. By the end of the lesson you will be able to use specific strategies that will speed up your UV Mapping workflow. Some of the strategies include, transferring UV maps from one object to another, creating a custom mel script to quickly assign textures, automatic mapping and more.

Intro to Substance Painter – Creating Materials with David Bittorf
This a step-by-step tutorial showing how to use Substance Painter for all your texturing and material needs. You will learn everything you need to know from Importing models to Exporting final Texture Maps. By the end of the lesson you will know how to Bake Maps, Work with Multiple Texture Sets, Use Generators, Create Emissive Maps, Use Smart Masks, Add Materials to specific Color IDs and more.

Intro to Substance Painter – Creating Normal Maps with David Bittorf
This tutorial will walk you through how to create normal maps inside of Substance Painter. Learn how to Bake Maps, Use Mirroring, Radial Symmetry, Importing Custom Text, Masking, Creating Straight Lines, Using Stroke Spacing, Exporting Maps and more. By the end of the lesson you will have the skills necessary to create complex normal maps on your own hard surface models.

Watch online or Download for Free

Create Color IDs in Maya for use in Substance Painter with David Bittorf
000.Introduction
001 Color ID Start
002 Color ID Finish
003 Color ID Final
004 Exporting to Substance Painter

Hard Surface Vehicle 3D Modeling in Maya with David Bittorf
01-Introduction
02-Maya Project Folder (Contains all lessons)
03-001 SketchFab Reference
04-002 Images Planes in Maya
05-003 Aligning Images
06-004 Blocking 01
07-005 Blocking 02
08-006 Blocking 03 Start with Circles
09-007 Blocking 04
10-008 Blocking 05 Bridge
11-009 Lattice Deformer
12-010 Append
13-011 Quad Draw
14-012 Duplicate Face
15-013 Appending Circles
16-014 Multiple Edge Loops
17-015 Bevel and Snap Together Tool
18-016 Grouping
19-017 Blocking Motor 01
20-018 Blocking Motor 02
21-019 Blocking Motor 03 Bridging
22-020 Blocking Motor 04 Sketchfab Hiding
23-021 Blocking Motor 05
24-022 Quad Draw
25-023 Symmetry
26-024 Mirror and Breaks
27-025 Holes
28-026 Tight Edge Loops
29-027 Hollow Pipes and Delete History
30-028 Tight Edge Loops Motor
31-029 Fixing Poles
32-030 Merging Verts and Cleaning Geometry
33-031 Importing Missing Parts
34-032 Equal Resolution
35-033 Normal Map or Model
36-034 Adding Missing Parts
37-035 Creating Holes
38-036 Convert Edge to Curve
39-037 Animation Snapshot
40-038 Hub Cap
41-039 Chain Guard
42-040 Finishing Wheel and Round End Caps
43-041 Breaks
44-042 EP Curve Tool
45-043 Extrude Along Curve
46-044 Animation Snapshot and Extrude Curve
47-045 Bevel Edge and Modeling Foot Petal
48-046 Adding More Detail
49-047 Adding More Detail 02
50-048 Adding More Detail 03
51-049 Bend Deformer
52-050 Edge Flow Cleanup
53-051 Final Pieces
54-052 Cleaning Edge Flow
55-053 Logo
56-054 Bend Deformer
57-055 Soften and Harden Normals
58-056 Outliner Cleanup
59-057 Measure Life Size

Hard Surface Vehicle UV Mapping in Maya with David Bittorf
01-Introduction
02-000 Planning
03-001 Determining UV Space
04-002 UV Mapping Tires 01
05-003 UV Mapping Tires 02
06-004 UV Mapping Tires 03 (Layout)
07-005 Creating a Custom Shelf
08-006 UV Mapping Frame 01
09-007 UV Mapping Frame 02 (Cords and Pipes)
10-008 UV Mapping Frame 03
11-009 UV Mapping Frame 04
12-010 UV Mapping Frame 05 (Layout)
13-011 UV Mapping Baskets 01 (Automatic Mapping)
14-012 UV Mapping Motor 01 (Cords and Pipes)
15-013 UV Mapping Motor 02 Automatic Mapping
16-014 UV Mapping Motor 03 Transfer Attributes
17-015 UV Mapping 04
18-016 UV Mapping 05
19-017 UV Mapping Motors 06 (Layout)
20-018 UV Map Final

Intro to Substance Painter – Creating Materials with David Bittorf
01. Introduction
02. 001 Launching Substance Painter
03. 002 Baking Maps
04. 003 Materials on Color IDs
05. 004 Generators and Paint Masks
06. 005 Tires and Basket Materials
07. 006 Emissive Lights
08. 007 Editing Baked Maps
09. 008 Stickers
10. 009 Smart Masks (Adding Dirt)
11. 010 Manual Edits
12. 011 Exporting Maps
13. 012 Diliation vs No Padding

Intro to Substance Painter – Creating Normal Maps with David Bittorf
01-Introduction
02-001 Overview
03-002 Baking Maps
04-003 Substance Normal Intro
05-004 Normal Mapping Motor
06-005 Using Photoshop
07-006 Radial Symmetry
08-007 Stitching
09-008 Custom Text
10-009 Frame Start
11-010 Frame Finish
12-011 Exporting Maps

[Udemy] Hard Surface Vehicle Modeling, Texturing by David bitroff (All in one)_Subtitles.7z
[Udemy] Hard Surface Vehicle Modeling, Texturing by David bitroff (All in one).7z


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4 Comments

  1. Can u please upload this course https://coloso.co.kr/mediadesign/3dgraphicclass_c4dpackage

    Thanks

  2. Hi there,

    Please, can you upload these courses:

    MASTERING HARD SURFACE MODELING IN MAYA
    https://jlmussi.com/maya-3d-modeling-course-free-trial/

    Complete 3D Modeling Training For Beginners
    https://elementza.com/mastering-3d-modeling-in-maya/

    Thank you so much for your work here and to give us some hope!

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