Creating Foliage for Videogames by Colin Valek
Release date:2023, December 15
Duration:03 h 29 m
Author:Colin Valek
Skill level:Beginner
Language:English
Exercise files:Yes
Discover the art of crafting game-ready foliage assets from the ground up using meticulously crafted models and textures in this workshop led by Senior Environment Artist Colin Valek. Gain a comprehensive understanding of utilizing SpeedTree to design trees and groundcover vegetation, enabling you to construct lush and visually stunning game environments.
This workshop caters to intermediate-level artists with prior experience in SpeedTree, Maya, ZBrush, Substance Designer, and Unreal Engine. Acquire professional insights into the art direction of foliage assets and delve into the technical considerations essential for incorporating foliage into games. Additionally, explore the significance of quickly creating placeholder assets before delving into detailed work.
The workshop chapters guide you through the process of sculpting and texturing intricate plant models using ZBrush and Maya. These plant models are then condensed into texture atlases using Substance Designer and subsequently assembled into foliage assets within SpeedTree. Finally, receive valuable tips on integrating and populating foliage within Unreal Engine 5.
Included in this workshop are Colin’s SpeedTree project files for the hero tree, grass, flowers, and clovers. Immerse yourself in the expertise of Colin Valek to elevate your skills in crafting game-ready foliage and enhance your ability to create captivating game environments.