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Game Character Sculpting using Zbrush

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Release date:2018, July

Duration:11 h 27 m

Author: Victory3D LLC

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Create a professional realistic character
Effectively use brushes in Zbrush
Use masking tool
Sculpt with Dynamesh
Create believable muscle definition
Build armor, cloth, and shoes
Lighting, rendering, and photo editing
Basic human anatomy

Requirements
Zbrush
Photoshop

Description
Instructor Info
Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother’s wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love – which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.

Course Info
Welcome to Character Creation For Games: Sculpting in Zbrush. The course to learn digital sculpting and basic anatomy. The course walks you through Zbrush program from the very beginning, how to navigate in the software, knowing the brushes, how masking can be used, working with dynamesh, creating muscle definition, adding armor, shoes, and cloth to the character, adjusting lights and materials, and finally how to pose and render your character for a beauty shot. This course is designed for 3D artists who want to take their skills to the next level by implementing correct proportions, accurate anatomy, creating extra details such as veins, pores, and wear and tear to their own 3D character. Take the time to look at the preview videos so you can get a feel of Corazon Bryant’s teaching style. If you like what you hear and what you see, come and join this course.

Who is the target audience?
Everyone who wants to learn how to use Zbrush
Artists who want to take their sculpting skills to the next level
Everyone who wants to learn the basic human anatomy

Table of Contents

Introduction 01:16
Introduction 01:16

Base Mesh 57:11
Base Mesh 1 18:39
Saving in Zbrush 01:14
Base Mesh 2 20:51
Base Mesh 3 16:27

Primary Forms 04:46:05
Primary Forms 1: Upper Body 48:12
Primary Forms 1: Lower Body 35:29
Proportions 14:47
Primary Forms 2: Head 38:44
Primary Forms 2: Torso 41:00
Primary Forms 2: Legs 41:06
Primary Forms 2: Hands 40:38
Primary Forms 2: Feet 26:09

Secondary Forms 53:23
Merging Body Parts 08:05
Secondary Forms 1 21:21
Secondary Forms 2 23:57

Extra Details 24:00
Veins 14:15
Pores 09:45

Costume Design 02:48:41
Costume Base: Pants & Boots 27:15
Costume Base: Belt & Armor 11:56
Costume Base: Straps 08:20
Costume Details: Armor 21:36
Costume Details: Boots 1 19:01
Costume Details: Boots 2 04:50
Costume Details: Belt 23:39
Costume Details: Mechanic 11:49
Costume Details: Pants 16:03
Costume Details: Wear & Tear 24:12

Hair 35:29

Hair Base 24:25
Hair Details 11:04

BONUS Lectures 01:01:45
A little message for you 00:32
Eyes 04:44
Posing 17:56
Polished 17:39
Photo Edit 20:54

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