Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Facial Anatomy and Character Portrait for Blender Artists

/

Release date:2022, July

Author:Victory3D LLC

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

  • Learn the underlying structure of the human face including, skull, fat, and muscles
  • Gain exceptional observational skills to identify every bump and forms on human face
  • Sculpt a photo realistic human face
  • Create custom high resolution skin textures
  • Make complex nodes for believable skin shader
  • Use vertex group and weight painting to control particle hair system
  • Understand cloth simulation to create realistic folds
  • Render cinematic film shot

Requirements
Blender and Photoshop (you can also use any free 2d software programs out there)

Description
Have you tried sculpting and texturing a realistic face and no matter how much effort you put into it, it doesn’t turn out the way you want it? Are you just fed up of not getting anywhere with your skillset? Then welcome to the Facial Anatomy and Portrait Course for Blender Artists. My name is Corazon Bryant, professional 3D artist and educator. I will be your instructor here.

In this course, we will take the time to truly understand the underlying structure of the human face. We will dive in deep and study the facial anatomy the correct way by dissecting each important parts of the skull, fat, and muscles. You will gain exceptional observational skills that will allow you to identify every little bump and forms that show on the surface of the human face.

After you obtain the foundation of the facial anatomy, you will apply what you have learned by creating a realistic portrait. We will sculpt and make connections between our references and our anatomy knowledge. I will show you have to retopologize, unwrap, bake and texture. We will create custom skin stamps that we can utilize as high resolution textures for skin pores and wrinkles. Another huge part of creating believable skin is understanding the nodes of Blender and how to construct a network of them to achieve lifelike results.

We will make realistic eyes, eyebrows, lashes, facial fuzz, and hair. Vertex group and weight painting are significant methods we will use to control our particle hair system.

To create our realistic cloth, we will use Blender’s cloth simulation. I will show you how to create fabric and how to project a photo on the mesh to add an extra texture on our jacket.

Once everything is done, you will learn how to generate a cinematic film shot of your character that you can use for future job opportunities.

If you have the patience, time, and self-motivation, then this course will do extreme wonders for you. If you feel that your character creation skill is not improving, then it is time for you to learn the anatomy. Come and join this course at Victory3D.

Who is the target audience?
For those who want to know the secrets to creating accurate and realistic human face

Watch online or Download for Free

01 – Introduction
001 Promo
002 Why Learn the Anatomy

02 – Facial Anatomy
001 Skull
002 Skull Dissections
003 Facial Muscles
004 Facial Muscle Dissections
005 Facial Fat
006 Facial Fat Dissections
007 Nose
008 Nose Drawing
009 Eye
010 Eye Drawing
011 Lips
012 Lips Drawing
013 Ears
014 Ear Drawing

03 – Portrait Sculpting
001 References & Analyze
002 Sculpting Intro
003 Basic Forms 1
004 Basic Forms 2
005 Basic Forms 3
006 Basic Hair & Shoulders
007 Facial Expression 1
008 Facial Expression 2
009 Face Edits & Lighting
010 Torso Basic Shape
011 Hands Basic Shape
012 Edits and Real World Size

04 – Retopology
001 Intro to Retopo
002 Essential Loops 1
003 Essentials Loops 2
004 Retopo Face
005 Retopo Ears & Back Head
006 Retopo Upper Body 1
007 Retopo Upper Body 2
008 Retopo Arms
009 Retopo Mouth & Eye
010 Eye Cavity
011 Topology Check

05 – UV Creation & Projection
001 Intro to Unwrapping
002 Unwrap Character
003 Detail Projection

06 – Details, Texturing and Baking
001 Secondary Forms 1
002 Secondary Forms 2
003 Tertiary Forms 1
004 Tertiary Forms 2
005 Tertiary Forms 3
006 Skin Overview
007 Custom Skin Textures 1
008 Custom Skin Textures 2
009 Custom Skin Textures 3
010 Custom Skin Textures 4
011 Minor Fixes
012 Micro Details 1
013 Micro Details 2
014 Asymmetrical Shape
015 Extra Details
016 Baking & Skin Shader
017 SSS Vertex Color
018 Skin Paint 1
019 Skin Paint 2
020 Skin Paint 3
021 Skin Enhancement
022 Specular Map

07 – Realistic Cloth Creation
001 Cloth Pattern 1
002 Cloth Pattern 2
003 Cloth Position & Stitch
004 Cloth Simulation
005 Cloth UVs & Edits
006 Cloth Collar & Zipper
007 Collar Focus
008 Zipper Area
009 Zipper Metal 1
010 Zipper Metal 2
011 Zipper Metal 3
012 Seam Area
013 Cloth Number Geo
014 Intensity Folds
015 More Folds & Displacement
016 Pic Projection
017 Value Displacement
018 Shoulder White Design
019 Shoulder Design Details
020 Stitches & Displacement
021 Cotton Fabric
022 Color Variance
023 Jacket Fuzz 1
024 Jacket Fuzz 2

08 – Realistic Eye Creation
001 Eye Modeling
002 Eye Texturing
003 Eye Veins
004 Iris Details
005 Caruncle
006 Tear Duct

09 – Hair, Tweaks, and Final Render
001 Eyelashes 1
002 Eyelashes 2
003 Eyebrows 1
004 Eyebrows 2
005 Peach Fuzz
006 Beard 1
007 Beard 2
008 Main Hair 1
009 Main Hair 2
010 Main Hair Breakups
011 Main Hair Tweaks
012 Hair Fly Away
013 Teeth Placement
014 Tongue
015 Extra Tweaks 1
016 Extra Tweaks 2
017 Final Render

[Udemy] Facial Anatomy and Character Portrait for Blender Artists.7z
[Udemy] Facial Anatomy and Character Portrait for Blender Artists_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *