Designing a Modular Environment Using Unreal with Brian Recktenwald
Release date:2018
Duration:03 h 00 m
Author:Brian Recktenwald
Skill level:Beginner
Language:English
Exercise files:Yes
In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.
Can you please get this course too?
https://flippednormals.com/downloads/trim-sheets-for-game-artists/