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Designing a Modular Environment Using Unreal with Brian Recktenwald

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Release date:2018

Duration:03 h 00 m

Author:Brian Recktenwald

Skill level:Beginner

Language:English

Exercise files:Yes

In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.

Table of Contents

01. Introduction
02. Reference
03. Modeling Modular Blockouts in 3DSMax
04. Testing BlockOuts in Unreal
05. Texturing Using TrimSheet and Substance Designer
06. Final Modeling and UVs Using 3DSMAx and VRayNext
07. Photogrammetry with Reality Capture and Substance Painter
08. Organic Modeling Using ZBrush and Substance Painter
09. Unreal Materials and Blending
10. Unreal Scene Assembly, Lighting and Post Process

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1 Comments

  1. Can you please get this course too?

    https://flippednormals.com/downloads/trim-sheets-for-game-artists/

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