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Creating Volumetric Effects with Houdini

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Release date:2019, June

Duration:03 h 09 m

Author:Robby Branham

Skill level:Beginner

Language:English

Exercise files:Yes

In this introduction to creating volumetric effects in Houdini, Senior VFX Artist Robby Branham covers the principles of creating volumes using techniques including VDBs, metaballs, and Houdini’s Cloud FX Shelf tools. The workshop details an essential setup for creating clouds, which is then used as a template to create a large VDB library — useful for all general-purpose 3D environments.

This comprehensive, 12-chapter workshop covers the creation of both static and animated volume systems for convincing, industry-standard cloud, fog, haze, and smoke effects. Robby’s fast and efficient methods using both geometry and SOPs workflows give ultimate control when creating key volumetric shapes, and his techniques for adding micro details with Volume VOPs can be used extensively when creating a variety of environmental volumes.

The creation of the cover artwork is also explained, from the terrain layout and application of atmospheric elements, through to the lighting, rendering, and final composite. Rendering setups for both Mantra and Redshift are discussed, plus the workflow for exporting volumetrics from Houdini to Maya. Robby’s VDB library of static cloud, haze, fog, and mist volumes can also be downloaded with this workshop, along with the Houdini files,

Table of Contents

01. Project Overview
02. Basic — Volumetric
03. Basic — Noise
04. Basic — Metaballs
05. VDBs
06. Cloud FX Shelf Tools
07. Depth Volumetrics
08. Cloudscape
09. Camp Fire
10. Chimney
11. VDB Library
12. Exporting to Maya
13. The Making of the Cover Art

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