Creating Complex Materials for Games in Substance Designer by Kat Tamburello
Release date:2023, July
Duration:03 h 40 m
Author:Kat Tamburello
Skill level:Beginner
Language:English
Exercise files:Yes
This beginner to intermediate level tutorial guides you through the process of developing a complex material in Substance Designer, capable of generating multiple material variations.
Kat provides essential building blocks, empowering you to create materials in Substance Designer that adhere to the technical standards required for games. The tutorial commences with discussions on proper reference gathering and preplanning for the material graph. Moving forward, you’ll delve into the creation of the material’s foundational elements—dirt and cobblestones. Once the initial block-in is complete, you’ll gain insights into maintaining consistent metrics, including establishing height scale, texel density, and scale uniformity across a project.
Building upon the material’s foundation, you’ll explore the creation of individual assets such as flowers, rocks, and sticks. Kat demonstrates how to utilize the Shape Splatter node to scatter these assets across the ground effectively.
In the final segment of the workshop, Kat delves into the concept of parameters, empowering you to generate numerous material variations from a single project.