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Creating a metro train interior in Unreal Engine 5

Release date:2021, August 7

Duration:23 h 30 m

Author:FastTrack Tutorials

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
creating full environments in Unreal Engine 5
Using Nanite and Lumen in Unreal Engine 5
3D Modeling in maya, Texturing in substance
Level art, lighting, post effects, brand creation and more

Requirements
For this course you will need a basic understanding of Maya3d, Substance Designer/Painter, UE5 and Photoshop

Description
Creating a metro train interior in Unreal Engine 5

Learn how a professional environment artist works when creating interior environments for games. You’ll learn techniques like high poly modeling, using UE5 Nanite, Procedural and unique texturing, level art, Lighting and Post Effects (Using the new Lumen System), creating advertisements, and other stickers.

MAYA, SUBSTANCE, AND UNREAL ENGINE 5
All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and previewed in Marmoset Toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and we will be using the new Nanite and Lumen systems, Adverts will be created in Photoshop and we will be using substance painter for unique textures and mask creation.

In this course, you will learn everything you need to know to create the results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

18+ HOURS!

This course contains over 19 hours and 50 minutes of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, due to popular requests, we have also included the un-time lapsed footage without audio.

We will start by going over our reference, then we will dive right in and start by creating a blockout (to make sure all our pieces fit together), and then we will be turning this blockout into high poly models. Thanks to the new nanite system we do not have to create low poly models.
After this, we will go over how to create simple but flexible procedural materials and unique textures. We will UV-Unwrap all our models and export them to UE5 in which we will set them up, create our shaders and build our level.
We will then move on to creating our advertisements and stickers in photoshop and apply them to our level.
Finally, we will do the final lighting and post-effect pass on our scene and we will show you how to properly polish the scene to final.

SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, photoshop, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

Watch online or Download for Free

01-Going Over Our Reference And Setting Up Maya
02-Creating Our Blockout Part1
03-Creating Our Blockout Part2
04-Creating Our Blockout Part3
05-Creating Our Final Door Part1
06-Creating Our Final Door Part2
07-Creating Our Final Door Part3
08-Creating Our Final Door Part4
09-Creating Our Final Window Part1
10-Creating Our Final Window Part2
11-Creating Our Final Window Part3
12-Creating Our Final Window Part4
13-Creating Our Final Seating Part1
14-Creating Our Final Seating Part2
15-Creating Our Final Advertisement Panel
16-Creating Our Metal Handles Part1
17-Creating Our Metal Handles Part2
18-Creating The Left Over Pieces Part1 – Timelapse
19-Creating The Left Over Pieces Part2 – Timelapse
20-Preparing Our Assets For Export
21-Creating Our Floor Material Part1
22-Creating Our Floor Material Part2
23-Creating Our Metal Material
24-Creating Our Plastic
25-Uv Unwrapping Our Models Part1
26-Uv Unwrapping Our Models Part2
27-Uv Unwrapping Our Models Part3 – Timelapse
28-Preparing For Export
29-Setting Up Our Unreal Engine 5 Project
30-Exporting All Of Our Assets
31-Building Our Level Part1
32-Building Our Level Part2
33-Building Our Level Part3
34-Doing Our First Lighting Pass
35-Doing Our Material Pass Part1
36-Doing Our Material Pass Part2
37-Polishing Our Materials Part2
38-Polishing Our Materials Part3
39-Polishing Our Materials Part4
40-Polishing Our Materials Part5
41-Doing Our Second Lighting Pass
42-Creating Our Variation Masks Part1
43-Creating Our Variation Masks Part2
44-Creating Our Variation Masks Part3
45-Creating Our Variation Masks Part4 – Timelapse
46-Polishing Our Scene A Bit
47-Creating Our Normal Map Decals
48-Creating Our Branding Part1
49-Creating Our Branding Part2 -Timelapse
50-Creating Our Branding Part3
51-Placing Our Branding – Timelapse
52-Adding For And Planning Final Polish
53-Final Polish – Timelapse
[Artstation] Creating a metro train interior in Unreal Engine 5.7z.001
[Artstation] Creating a metro train interior in Unreal Engine 5.7z.002
[Artstation] Creating a metro train interior in Unreal Engine 5_Subtitles.7z

Un-Timelapsed Chapters
18-Creating The Left Over Pieces Part1
19-Creating The Left Over Pieces Part2
27-Uv Unwrapping Our Models Part3
45-Creating Our Variation Masks Part4
49-Creating Our Branding Part2
51-Placing Our Branding
53-Final Polish


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3 Comments

  1. https://godownloads.net/udemy-creating-a-cute-character-in-maya-and-photoshop-free-download/

    please if u can provide/Upload this..

    Udemy Creating a Cute Character in Maya and Photoshop

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