Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Complete C# Unity Developer 3D – Learn to Code Making Games

/

Release date:2018, July 26

Duration:23 h 59 m

Author:Stephen Pearson

Skill level:Intermediate

Language:English

Exercise files:Yes

This is the long-awaited sequel to the Complete Unity Developer – one of the most popular e-learning courses on the internet! Completely re-worked from scratch with brand-new projects and our latest teaching techniques. You will benefit from the fact we have already taught over 350,000 students programming and game development, many shipping commercial games as a result.

Unity 2017 is an incredible 3D package used for making video games, architectural and medical imaging and more. The challenge is that it’s big and complicated to use, especially for complete beginners to coding and game development. We make learning to code easy and fun by leading you step-by-step through the process of creating exciting games.

The course is 100% compatible with the newer Unity 2018 software update.

Duration 62h 08m

Table of Contents

First Steps – Getting Setup 01:11:58
Why You Should Buy This Course 01:26
Get Unity & Visual Studio Downloading 08:05
How To Use This Course 12:12
Introducing Unity 15:29
The Wonder Of Prefabs 12:50
Introducing Visual Studio 12:56
Check Your Understanding 1.1 5 questions
Instructor Hangout 1.1 07:32
Section 1 Conclusion 01:28

Terminal Hacker – Basic C# 03:23:00
Welcome To Section 2 00:59
Terminal Hacker Game Design 05:11
Import WM2000 Terminal Asset 09:28
Using Our Terminal.WriteLine() 08:40
Your First Function 07:10
Introducing Variables 07:58
Functions With Variable Parameters 05:37
Messages Are Special Functions 07:32
C# Operators & Expressions 07:12
Conditional Program Flow Using if 07:09
Check Your Understanding 2.1 10 questions
Instructor Hangout 2.1 10:08
We’re About To Pick-Up Pace 05:26
Member Variables To Hold State 09:22
Enumerating Our Game States 11:17
Refactoring Our Code 08:48
Your First Solo 12:36
Arrays Of Variables 06:35
switch vs if 11:24
Introducing Random Behaviour 10:31
Creating A Win Screen 09:20
Section 2 Integration Challenge 13:44
Instructor Hangout 2.2 10:49
Check Your Understanding 2.2 10 questions
Share Online & Play Test 09:21
Feedback & Bug Fixes 04:53
Section 2 Wrap-Up 01:50

Project Boost – Basic Unity 06:12:45
Welcome To Section 3 02:01
Project Boost Game Design 05:47
Onion Design 05:31
SourceTree Differences on Mac 00:50
Introducing Version Control 11:04
Add Unity .gitignore Easily 10:55
The Origin Of Our World 10:25
Placeholder Art From Primitives 12:48
Basic Input Binding 11:44
Physics and Rigidbodies 10:05
Coordinate System Handedness 04:34
Using Time.deltaTime 08:58
Check Your Understanding 3.1 10 questions
Instructor Hangout 3.1 11:45
Adding A Touch Of Audio 13:52
Resolving Movement Bugs 08:53
Using SerializeField vs public 11:52
Tagging Game Objects As Friendly 10:39
Basic Level Design 08:59
Design Levers And Tuning 08:28
Making A Second Level 09:39
Prefabs In Detail 08:41
Level Loading & Scene Management 09:35
lnvoke() As A Coroutine Warm-up 13:43
Check Your Understanding 3.2 10 questions
Instructor Hangout 3.2 12:16
Playing Multiple Audio Clips 12:06
Introducing Particle Effects 12:38
Moving Platform Pattern 10:19
Mathf.SinO For Movement Cycles 11:49
Protecting Against NaN 05:49
Organise Your Assets 12:22
Light Your Scene 09:58
Nested Prefab Joy 08:57
Make Game Moments 12:01
Debug Keys & Builds 11:06
Check Your Understanding 3.3 10 questions
Instructor Hangout 3.3 10:14
Looping Through Levels 10:44
Sharing With Teaser Video 12:54
Spit & Polish 07:31
Section 3 Wrap-Up 01:13

Argon Assault – Rails Shooter 07:29:31
Welcome To Section 4 01:15
Argon Assault Game Design 08:36
Update Unity & Create Project 04:01
Create Terrain 08:29
Texture The Terrain 11:42
Add A Skybox 07:15
Add Player Ship 08:08
Setup A Splash Screen 06:45
Playing Music Between Scenes 07:16
Unity’s Waypoint Utility Scripts 09:42
Check Your Understanding 4.1 10 questions
Instructor Hangout 4.1 06:46
Using Cross Platform Input 12:06
Input Sensitivity & Gravity 11:09
Mathf.ClampO To Restrict Movement 07:59
Understanding Roll, Pitch &Yaw 07:22
How To Set Local Rotation 10:19
Rotate Ship With Position & Throw 12:15
Time To Tweak And Tune 11:40
Create Bullet Particles 13:09
Explosion Particles & SFX 12:50
Dodge And Shoot 10:51
Check Your Understanding 4.2 10 questions
Instructor Hangout 4.2 19:11
Project Tidying Checklist 09:48
Triggers & Collisions In Unity 13:08
SendMessage() Between Components 12:12
Enable A Gameobject From C# 09:42
Singleton Pattern Without Statics 06:54
Detecting Particle Collisions 06:31
Making Scripts Add Components 09:14
Instantiating At Runtime 11:51
Add Simple Score Ul 09:12
AScoreBoard Class 11:56
Check Your Understanding 4.3 10 questions
Instructor Hangout 4.3 15:03
Introducing Encapsulation 11:52
Back-pedalling With Version Control 10:32
Iterating With foreach 08:06
Enemy Health System 08:19
Level Design Beat Chart 09:58
Level Design Iteration 09:22
Introduction To Unity Timeline 09:15
Unity Timeline For Player Path 12:20
Unity Timeline Enemy Waves 11:00
Adding Flavour With Timeline 10:01
Stop Particle Emission In C# 10:50
Visual Polish 11:57
Check Your Understanding 4.4 10 questions
Section 4 Wrap-Up 01:42

Realm Rush – Tower Defence 08:04:56
Welcome To Section 5 03:10
Realm Rush Game Design 05:38
Limitations Of Unity Pathfinding 06:51
Z-Fighting And Quads 11:30
[ExecutelnEditMode] Attribute 14:17
Using Text Mesh For Labels 16:30
C-Sharp Lists For Custom Path 12:21
Introducing Coroutines 13:47
Types Of Pathfinding 09:42
The Path Ahead 03:36
Instance Variables And Constants 15:34
The Dictionary Data Structure 12:20
Check Your Understanding 5.1 10 questions
Finding Game Objects By Name 11:26
Explore Thy Neighbour 13:42
Breadth First Search Algorithm 11:24
Introducing C# Queues 12:28
Running Manual Tests 11:53
A Breadcrumb Trail 11:30
Reversing A List 14:18
Adding Production Assets 12:49
Tower LookAt Enemy 06:17
MagicaVoxel Bonus Content 04:40
Check Your Understanding 5.2 10 questions
Another Solo Challenge 03:04
Make Tower Shoot 12:06
Enemy HitPoints 03:38
Check For Distance 10:32
Subtleties Of Spawning 10:32
Revise Coroutines & Much More 15:25
Target Closest Enemy 13:57
Detecting Mouse In 3D 10:44
Conditional Instantiation 14:48
Check Your Understanding 5.3 10 questions
Bloom’s Taxonomy 07:23
Particles & Algorithm Improvements 15:54
Circular Or Ring Buffers 08:54
Implementing A Ring Buffer 13:07
Revising C# Queues 14:01
How To Destroy Particles 13:00
Complete Game Loop 09:18
Health For Base 08:03
Display Health & Score 11:53
Unity Post Processing Stack 08:08
Hook Up SFX 11:35
PlayClipAtPointO For SFX 13:27
Tune Your Game Moment 12:46
Check Your Understanding 5.4 13 questions
Section 5 Wrap Up 06:58

Bonus Section 01:01
More To Come… 00:23
BONUS LECTURE: Our Other Courses 00:38

Watch online or Download for Free
01 First Steps – Getting Setup

001 Why You Should Buy This Course
002 Get Unity Visual Studio Downloading
003 How To Use This Course
004 Introducing Unity
005 The Wonder Of Prefabs
006 Introducing Visual Studio
007 Instructor Hangout 1.1
008 Section 1 Conclusion
003 3-FS-CU2-Download-Files.zip
01 First Steps – Getting Setup FILES.zip

02 Terminal Hacker – Basic C

009 Welcome To Section 2
010 Terminal Hacker Game Design
011 Import WM2000 Terminal Asset
012 Using Our Terminal.WriteLine()
013 Your First Function
014 Introducing Variables
015 Functions With Variable Parameters
016 Messages Are Special Functions
017 C Operators Expressions
018 Conditional Program Flow Using if
019 Instructor Hangout 2.1
020 Were About To Pick-Up Pace
021 Member Variables To Hold State
022 Enumerating Our Game States
023 Refactoring Our Code
024 Your First Solo
025 Arrays Of Variables
026 switch vs if
027 Introducing Random Behaviour
028 Creating A Win Screen
029 Section 2 Integration Challenge
030 Instructor Hangout 2.2
031 Share Online Play Test
032 Feedback Bug Fixes
033 Section 2 Wrap-Up
011 3-TH-CU2-Download-Files.zip
02 Terminal Hacker – Basic C.zip

03 Project Boost – Basic Unity

034 Welcome To Section 3
035 Project Boost Game Design
036 Onion Design
038 Introducing Version Control
039 Add Unity .gitignore Easily
040 The Origin Of Our World
041 Placeholder Art From Primitives
042 Basic Input Binding
043 Physics and Rigidbodies
044 Coordinate System Handedness
045 Using Time.deltaTime
046 Instructor Hangout 3.1
047 Adding A Touch Of Audio
048 Resolving Movement Bugs
049 Using SerializeField vs public
050 Tagging Game Objects As Friendly
051 Basic Level Design
052 Design Levers And Tuning
053 Making A Second Level
054 Prefabs In Detail
055 Level Loading Scene Management
056 Invoke() As A Coroutine Warm-up
057 Instructor Hangout 3.2
058 Playing Multiple Audio Clips
059 Introducing Particle Effects
060 Moving Platform Pattern
061 Mathf.Sin() For Movement Cycles
062 Protecting Against NaN
063 Organise Your Assets
064 Light Your Scene
065 Nested Prefab Joy
066 Make Game Moments
067 Debug Keys Builds
068 Instructor Hangout 3.3
069 Looping Through Levels
070 Sharing With Teaser Video
071 Spit Polish
072 Section 3 Wrap-Up
03 Project Boost – Basic Unity.zip
047 11-PB-CU2-Download-Files-v2.zip
058 21-PB-CU2-Download-Files.zip
059 22-PB-CU2-Download-Files.zip
037 SourceTree Differences on Mac.html

04 Argon Assault – Rails Shooter

073 Welcome To Section 4
074 Argon Assault Game Design
075 Update Unity Create Project
076 Create Terrain
077 Texture The Terrain
078 Add A Skybox
079 Add Player Ship
080 Setup A Splash Screen
081 Playing Music Between Scenes
082 Unitys Waypoint Utility Scripts
083 Instructor Hangout 4.1
084 Using Cross Platform Input
085 Input Sensitivity Gravity
086 Mathf.Clamp() To Restrict Movement
087 Understanding Roll Pitch Yaw
088 How To Set Local Rotation
089 Rotate Ship With Position Throw
090 Time To Tweak And Tune
091 Create Bullet Particles
092 Explosion Particles SFX
093 Dodge And Shoot
094 Instructor Hangout 4.2
095 Project Tidying Checklist
096 Triggers Collisions In Unity
097 SendMessage() Between Components
098 Enable A Gameobject From C
099 Singleton Pattern Without Statics
100 Detecting Particle Collisions
101 Making Scripts Add Components
102 Instantiating At Runtime
103 Add Simple Score UI
104 A ScoreBoard Class
105 Instructor Hangout 4.3
106 Introducing Encapsulation
107 Back-pedalling With Version Control
108 Iterating With foreach
109 Enemy Health System
110 Level Design Beat Chart
111 Level Design Iteration
112 Introduction To Unity Timeline
113 Unity Timeline For Player Path
114 Unity Timeline Enemy Waves
115 Adding Flavour With Timeline
116 Stop Particle Emission In C
117 Visual Polish
118 Section 4 Wrap-Up
04 Argon Assault – Rails Shooter.zip
077 5-AA-CU2-Download-Files.zip
078 6-AA-CU2-Downloads.zip
079 7-AA-CU2-Downloads.zip
080 8-AA-CU2-Mikeys-Music.zip
091 18-AA-CU2-Particle-Materials.zip
093 Simple-Generic-Space-Enemy-Ebal-Studios.zip
103 29-AA-CU2-venus-rising.zip
111 36-AA-CU2-Textures.zip
115 40-AA-CU2-Slackbar-Assets.zip
117 42-AA-CU2-Rocket-Jet-Particles.zip

05 Realm Rush – Tower Defence

119 Welcome To Section 5
120 Realm Rush Game Design
121 Limitations Of Unity Pathfinding
122 Z-Fighting And Quads
123 ExecuteInEditMode Attribute
124 Using Text Mesh For Labels
125 C-Sharp Lists For Custom Path
126 Introducing Coroutines
127 Types Of Pathfinding
128 The Path Ahead
129 Instance Variables And Constants
130 The Dictionary Data Structure
131 Finding Game Objects By Name
132 Explore Thy Neighbour
133 Breadth First Search Algorithm
134 Introducing C Queues
135 Running Manual Tests
136 A Breadcrumb Trail
137 Reversing A List
138 Adding Production Assets
139 Tower LookAt Enemy
140 MagicaVoxel Bonus Content
141 Another Solo Challenge
142 Make Tower Shoot
143 Enemy HitPoints
144 Check For Distance
145 Subtleties Of Spawning
146 Revise Coroutines Much More
147 Target Closest Enemy
148 Detecting Mouse In 3D
149 Conditional Instantiation
150 Blooms Taxonomy
151 Particles Algorithm Improvements
152 Circular Or Ring Buffers
153 Implementing A Ring Buffer
154 Revising C Queues
155 How To Destroy Particles
156 Complete Game Loop
157 Health For Base
158 Display Health Score
159 Unity Post Processing Stack
160 Hook Up SFX
161 PlayClipAtPoint() For SFX
162 Tune Your Game Moment
163 Section 5 Wrap Up
05 Realm Rush – Tower Defence.zip
138 18-RR-CU2-TD-Voxel-Asset-Pack.zip
151 31-RR-CU2-Particle-Effects.zip
160 40-RR-CU2-Realm-Rush-Audio-Assets.zip

06 Bonus Section

164 More To Come….html
165 BONUS LECTURE Our Other Courses.html
Subtitles.zip


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

6 Comments

  1. could you add this course
    https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/
    from
    https://downloadly.net/2020/15/4738/03/the-ultimate-guide-to-game-development-with-unity/00/?#/4738-udemy-182112120913.html

  2. learn. Pro Lighting with Cinema 4D and Redshift
    https://helloluxx.com/products/training/learn-pro-lighting-cinema4d-redshift/
    please

Leave a Comment

Your email address will not be published. Required fields are marked *