VEX in Houdini by Johannes Richter (Russian, Eng sub)
Release date:2019
Author:Johannes Richter
Skill level:Beginner
Language:Russian
Exercise files:Yes
This course offers a complete initiation into utilizing VEX within Houdini. Here’s a glimpse of what you’ll explore: applying collision deformers, employing Laplacian and Taubin smoothing techniques, mastering Perlin Noise, creating customized fBM noise, exploring various shaders using VEX, manipulating volumes, integrating pyroclastic noise, simulating terrain erosion, and delving into a range of additional functionalities.
- Week #1: Introduction to VEX, Geometry Manipulation
- Week #2: 3d Noise, Implementation and Application
- Week #3: Dynamic Geometry Generation
- Week #4: Gray-Scott Reaction Diffusion
- Week #5: Flocking Systems Implementing Boids
- Week #6: Growth Algorithms and Space Colonisation
- Week #7: Volume Manipulation, Pyroclastic Noise and Point Replication
- Week #8: Hydraulic Erosion