Art Director Abe Taraky shares his process of creating a fully realized illustrative concept image that leans on foundational drawing and design philosophy. In this 2-hour workshop,…
Category: Gnomon
Learn how to master inking in Clip Studio Paint and level up your lasso game in Photoshop with this concept design workshop by Léo Chiola. In this…
Learn how experienced character artists create production-ready creatures for a visual effects pipeline with this in-depth ZBrush and Maya modeling workshop by Senior Character Artist Dan Weiss.…
Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece. Carol Cornils reveals…
Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work…
In this title, Phil Noto shows you his illustration techniques for creating comic book covers and pinups. Using a completely digital workflow, you will see how he…
Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work…
Chet Zar takes you through his process of designing a creature in Photoshop® using his own unusual variety of professional and aesthetic techniques. He starts with a…
Creating assets for real-time game projects has become more intuitive and streamlined than ever. By breaking down the entire process into easily digestible sections, we can focus…
Scott Robertson is an internationally renowned designer, publisher, concept artist and entertainment designer. Watch him describe the new How to Draw app; a new algorithm he’s devised…
When you’re tasked with creating keyframe concept art for the art department of a feature film or video game, you’re more than likely going to need to…
Discover how to generate complex-looking trees using SpeedTree and Houdini, with this intermediate-level tutorial by Jean-Michel Bihorel. Starting from simple generating rules before deep-diving into more advanced…











