If you’re looking to create production-ready cinematics utilizing the power of the Unreal Engine, this workshop is for you. Bill Buckley guides viewers through the entire process…
Category: Gnomon
If you’re looking for a complete step-by-step walkthrough of a professional photogrammetry process, look no further than this 3.5-hour workshop by Lead Digital Projects Engineer, Charleston Silverman.…
Discover how to create an art-directable destruction scene in Houdini with this 5-hour workshop by Timucin Ozger, Head of FX at the award-winning Mr. X. This entire…
In this workshop, Jana Schirmer shares her complete process of painting a Fantasy Illustration from start to finish in Adobe Photoshop using a workflow that she uses…
In this lecture, Keith Thompson reveals his process for taking a zombie creature concept from a thumbnail sketch to the finished drawing. Keith demonstrates each step, from…
What exactly is Creativity? Where do people get creative ideas from, and how do they develop them? What’s more: How do you manage tostay creative once you…
Following on from CREATIVITY: Story & Character Development With Iain McCaig, Iain continues the discussion of how to be creative and develop your own creativity with a…
In this demonstration, Stephen Platt covers how to create a fully penciled page from beginning to end. He begins with exploration in the thumbnail stage and enlarges…
In this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the…
Bob Kato is an Associate Professor at the Art Center College of Design in Pasadena. He has been teaching drawing and painting classes there since 1989. Bob…
In this workshop, Ryan Meinerding shares his workflow for designing characters that effectively illustrate a story’s narrative. Ryan begins by discussing how to create iconic and memorable…
In this class, Character Art Director Josh Herman covers his 3D character design and modeling process from an intial concept to a final rendered illustration. Beginning with…