Using principles from his Practical Light and Color DVD, Jeremy will focus on simple, fast and efficient ways to light a scene
Category: Gnomon
In this workshop Alex will show his techniques for designing the texture style for a creature head.
In this workshop we will start from a generic head and create an iconic villain character using Zbrush, Photoshop and Max.¨
Use Zbrush and Photoshop to concept characters on the fly.
Join Andrew Orloff of Zoic Studios while he examines the process of producing effective VFX shots.
DESCRIPTION The comic book and fantasy statue industry has exploded in the last decade. In this title, acclaimed sculptors Jarrod and Brandon Shiflett show you how they…
In this series, Marc Gabbana walks you through his process as he creates the TribalBot, a forest dwelling robotic vehicle. In this first volume, he begins with…
DESCRIPTION Learn how to sculpt a realistic human skull with this comprehensive workshop by Principal Character Artist John William Crossland. You’ll discover how to identify the differences…
Discover how to create creature fur from scratch in Maya using XGen and Arnold with Creature FX Artist Bruno Tornisielo. This 2.5-hour workshop details Bruno’s process for…
Learn how to create a believable 3D aircraft concept from initial sketch to final render using Photoshop, Blender, and 3D-Coat. Nikolai Razuev, a Senior Concept Artist at…
Gathering is a personal project by Alex Alvarez, created as a large scale detailed illustration for print. Using Maya, ZBrush, Bodypaint, Onyx, Shave, Mental Ray and Photoshop,…
In this tutorial, Ben Erdt shares his workflow for creating a sci-fi creature/character from a 2D sketch to the final production model ready for rigging and animation.…











