In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an original realistic insect using ZBrush, Maya, and Substance Painter, sharing techniques that…
Category: Gnomon
DESCRIPTION This advanced 2-hour workshop covers the Unreal Engine 5 lighting workflows that Naughty Dog Lighting Artist, Ted Mebratu, uses to achieve cinematic results. Unreal’s Lumen is…
DESCRIPTION In this 3.5-hour workshop, Dominique Buttiens teaches modern texturing techniques inside Unreal Engine 5 and demonstrates how to create shaders with speed, quality, and efficiency. This…
When it comes to designing an enemy boss character for a game, where do you begin? For J.P. Targete, the answers lie in the process itself. In…
DESCRIPTION Unreal Engine 5 has dramatically improved the quality of real-time lighting through its implementation of real-time global illumination, through the new Lumen lighting engine. However, there…
DESCRIPTION Inside “Sculpting Comic Book Style”, John demonstrates how to sculpt a comic book superhero character. Beginning with a special illustrated montage “ORIGINS”, the sculpted character morphs…
DESCRIPTION In this lecture, Luca Nemolato shares his creative pipeline for the design of a futuristic sci-fi costume. Using the myriad techniques and software that he has…
DESCRIPTION Volume 1 In his first of three titles, J.P. takes you on an exciting creative and technical journey showing you how he begins a fantasy illustration,…
DESCRIPTION 3D Environment artists require an extensive set of tools and techniques in their arsenal in order to deal with the complexity of a full 3D environment.…
DESCRIPTION In this lecture, Igor Staritsin takes you through the entire process of creating an epic matte shot. He starts by painting a few thumbnails while discussing…
DESCRIPTION Focusing on the earliest stage of pre-production, inspiration becomes the artist’s most important weapon in pitching an idea to a director. In this class, Aaron Limonick…
DESCRIPTION Learn Blender for concept art with this 4.5-hour workshop designed to help you accelerate the detailing process of environment concepts using 3D assets. Starting with the…