In this online course, the viewer will learn how to create realistic grooming using Xgen in Maya. We will go through some basics of Xgen and what…
Category: CGCircuit
In Rigids VI, we’ll learn how to create fast, stable, and easily art directable chains that can be used for all kinds of situations. Common pitfalls of…
In this online course, you will discover the significant advantages of deep compositing and how to use it correctly in your comp workflow. A few other tutorials…
In this tutorial, you will learn the importance of concept selection when creating a 3D character, what makes this character appealing, and what makes a 3D character…
In this online course, viewers will learn the essentials of creating game-ready characters and the techniques for converting a VFX mesh in real-time. Using the character from…
In this online course, you will discover how to retouch faces in Nuke digitally. We can do it by removing spots and wrinkles, smoothing skin, changing eye…
In this course, we will learn how to create a detailed simulation of a car driving through a wall. Designed for beginner and intermediate students, we will…
Hi everyone, my name is Arsen Margaryan, and I want to introduce you to my new tutorial dedicated to Houdini rigid bodies. So, this topic is not…
In this tutorial, we will begin the process of rigging the Huntress character by creating the base skeleton. This tutorial marks the beginning of a comprehensive series…
In this video series, you will learn about the various types of skinning techniques used in character rigging: Direct, Indirect, Rigid, and Smooth. I will dedicate time…
We are happy to introduce you to part two of Arsen Margaryan Houdini’s VOP tutorial, where we’ll delve deeper into node-based programming. Before we start, this tutorial…
The Applied Houdini Particles IV – Physical Instances course sounds like a great opportunity to learn how to use particles beyond simple point simulation. By treating particles…











