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Creating Realistic Grooming using Xgen in Maya by Tomas Sackmann

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Release date:2023, February

Duration:05 h 29 m

Author:Tomas Sackmann

Skill level:Beginner

Language:English

Exercise files:Yes

In this online course, the viewer will learn how to create realistic grooming using Xgen in Maya. We will go through some basics of Xgen and what makes hair look realistic. As an example of our character from the previous courses, we will create the dreadlocks, shorthair, eyelashes, and eyebrows to learn different approaches to creating a groom.

This course has been designed for beginner and intermediate students who are passionate about realism and 3D characters. This is the 6th of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have basic knowledge of Maya but no prior experience using Xgen.

Key takeaways:
  • Deep dive into the Xgen creation process
  • Understanding different ways of approaching grooming
  • Understanding of the critical elements of grooming.
  • Ability to create scalps and guides for hair creation.
  • Ability to create eyebrows and eyelashes.
  • Ability to create short hair and dreadlocks
  • Understanding of the grooming process completely in Maya without using external software.
  • Understanding the workflow of creating grooming, not limited to the software used in the course.
  • Being able to fix bugs and issues.
After viewing this course, people can expect to be able to create different kinds of hairstyles using the same workflow used for film and TV production. This is a critical element in getting a job as a Character or Grooming Artist in the industry or making successful 3D character art pieces.
I am a designer, 3D Character, and Asset artist from Argentina working as a Character Artist in Dneg Vancouver. I love to work on realistic characters, and I try to push my limits in each piece.
I worked on Marvel projects like She-Hulk and Black Panther, Wakanda Forever, and Stranger Things 4.
Two of my main personal projects were the “Bedouin Elf ” and ‘’Alejandro – Gaucho Argentino’’. With the Bedouin Elf, I was lucky enough to get it selected on the Zbrush Summit 2020 Highlights, which gave me a lot of exposure. Thanks to this project, I was invited to collaborate with Adobe Substance 3D Painter to create ‘’Alejandro’’ for the Substance 3D Magazine.
I am excited about sharing my workflow with you and helping you to take the first steps in this fantastic world of character creation.
Watch online or Download for Free
01 – Intro to Xgen

01. Intro
02. Example files
03. Creating collections and descriptions
04. Guides
05. Width
06. Modifiers

02 – Setting up the project

01. Setting up the project
02. Scalps
03. Curves
04. Curves – timelapse
05. Adjusting curves – timelapse
06. Sweep mesh creator
07. Extra curves
08. Extra curves
09. Changing length – timelapse
10. Increasing resolution
11. Editing curves – timelapse

03 – UVs

01. UVs

04 – Dreadlocks Grooming

01. Create description
02. Grooming parameters
03. Brushes
04. Brushing hair – timelapse
05. Elevation

05 – Dreadlocks modifiers

01. Clumping
02. Second clumping
03. Coil
04. Editing scalp
05. Length
06. Editing clumps and coil
07. Hair physical shader
08. Noise modifiers
09. Stray hair

06 – Short Hair

01. Placing guides
02. Short hair modifiers
03. Density map
04. Polishing modifiers
05. Shader

07 – Dreadlocks Roots

01. Placing guides
02. Modifiers
03. Coil and noise

08 – Eyelashes

01. Eyelashes, scalp and guides
02. Mirror and density map
03. Clumping
04. Fix clump issue
05. Noise
06. Match reference

09 – Eyebrows

01. Prepare reference
02. Image plane
03. Placing guides to match the reference
04. Density mask
05. Modifiers
06. Width mask
07. Moving eyebrows – timelapse

10 – Test Renders

01. Quick lookdev set up
02. Test render
03. Turntable
04. Auto feedback

11 – Final Adjustments

01. Adjusting short hair
02. Adjusting thickness map timelapse
03. Adjusting dreadlocks timelapse
04. Loose dreadlocks hair
05. Rendering timelapse
06. Eyebrows and eyelayes timelapse
07. Wrap up and final words

[CGCircuit] Creating Realistic Grooming using Xgen in Maya by Tomas Sackmann.7z.rar

[CGCircuit] Creating Realistic Grooming using Xgen in Maya by Tomas Sackmann_Subtitles.7z


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1 Comments

  1. please upload this course
    https://www.cgcircuit.com/tutorial/master-character-lookdev-and-lighting-using-maya-and-arnold

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