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Realistic Face with Zbrush and Mari by Tomas Sackmann

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Release date:2023, August

Author:Tomas Sackmann

Skill level:Beginner

Language:English

Exercise files:Yes

In this tutorial, you will learn the importance of concept selection when creating a 3D character, what makes this character appealing, and what makes a 3D character piece successful.

This course has been designed for beginners but will also help refresh some concepts for intermediate artists. This is the first of a series of tutorials where we will create a full 3D character ready for production. This series of tutorials will increase the complexity of each of them, finishing with an intermediate or advanced-level final piece.

After viewing this course, people can expect to be able to choose the right concepts for their following portfolio 3D pieces and, with this, start with the right foot on the process of getting a job in the industry or just making a successful 3D character art piece.

I am a designer, 3D Character and asset artist from Argentina working freelance for different industries. I love to work on realistic characters and try to push my limits in each piece. One of my latest projects was the “Bedouin Elf ”. With this project, I was lucky enough to get selected for the Zbrush Summit 2020 Highlights, which gave me a lot of exposure.

Concept selection was a crucial and exciting part of this project, and I am glad to share my thought process with you.

Watch online or Download for Free
01 – Introduction

01. Introduction
02. Human references
03. Texturing references
04. Texturing XYZ

02 – Warming up

01. Favourite brushes
02. Get your hands loose
03. Free face sculpt

03 – Facial Anatomy

01. Proportions and planes
02. Bone landmarks 1
03. Bone landmarks 2
04. Facial muscles
05. Fat pads
06. Asymmetry

04 – Zbrush Block out

01. Align image references
02. Block out proportions
03. Block out timelapse
04. Block out ears
05. Muscles
06. Fixing Mesh
07. Zremesher
08. Matching references
09. Matching references 2
10. Defining shapes
11. Block out hair
12. Back ears
13. Zwrap

05 – Retopology

01. Basics of a good topology
02. Quad draw basics
03. Starting retopo
04. Timelapse
05. Ears
06. Timelapse 2
07. Adjusting topo
08. Adjust to wrinkles
09. Interior mouth
10. Project all Zbrush
11. Final adjustments
12. Conclusions
13. Eyes

06 – Secondary forms Zbrush

01. Defining shapes
02. Ears and Mouth

07 – UVs

01. Introduction
02. 3D cut tool
03. Cutting UV Shells
04. Unfold
05. Symmetrize
06. Texel density
07. Test UVs

08 – Texturing XYZ

01. Texturing XYZ workflow
02. Preparing Textures
03. Zwrap
04. XNormals

09 – Displacement in Mari

01. Setting up file
02. Nodegraph basics
03. Paint buffer
04. Projecting images
05. Nodegraph tree
06. Multichannel and Shuffle
07. 3 levels of Displacement
08. Masks
09. BRDF shader
10. Painting masks
11. Project texturing XYZ
12. Projections timelapse
13. Exporting maps
14. Flip maps

10 – Displacement and details

01. Levels of Displacement
02. Asymmetry
03. Mouth and Eyelids
04. Skin irregularity
05. Burnmark and scar

11 – Diffuse base

01. Masks Substance 1
02. Masks Substance 2
03. Preparing references
04. Versions
05. Image Manager
06. Diffuse base
07. Photo projection
08. Photo projections 2
09. Merging maps
10. Fixing Texturing XYZ
11. HSV
12. UV projections
13. Tilable Skin Texture
14. Triplanar projection
15. Base last fixes

12 – Diffuse details

01. Color Zones
02. Dark Spots
03. Burn Marks
04. Scars
05. Scratches
06. Face paint
07. Face paint 2

13 – Extra channels

01. Bump
02. Roughness
03. Testing maps
04. Specular
05. SSS

14 – Final Touches

01. Apply Diffuse
02. Sculpt on Diffuse
03. Basic render in Zbrush
04. Zbrush turntable
05. Final words

Example files – Explanation
[CGCircuit] Realistic Face with Zbrush and Mari by Tomas Sackmann.7z.001.rar
[CGCircuit] Realistic Face with Zbrush and Mari by Tomas Sackmann.7z.002.rar
[CGCircuit] Realistic Face with Zbrush and Mari by Tomas Sackmann.7z.003.rar

[CGCircuit] Realistic Face with Zbrush and Mari by Tomas Sackmann_Subtitles.7z


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2 Comments

  1. please upload this course https://www.cgcircuit.com/tutorial/master-character-lookdev-and-lighting-using-maya-and-arnold

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