Unreal Engine 4 is widely held as one of the best game development engines in the world. It entails different game development tools which are capable of…
Category: Topics
In this title, Jeremy discusses the fundamentals of light and color from a very practical standpoint. Going back to the basics of how light works in the…
In this lecture, Jeremy Vickery continues on the foundation of his first lesson ‘Efficient Cinematic Lighting’. Leaving the basics behind, Jeremy delves into lighting for animation. He…
This tutorial by character artist Johnny Rampant goes over the creation of an incredibly detailed organic high poly character in ZBrush. Some of the topics discussed are…
Learn how to remove minor skin blemishes, smooth out skin tones, fix distracting backgrounds, clean up and shape hair, dodge and burn, and nail the perfect exposure…
Portrait retouching can feel like a long and complicated process, but it doesnβt have to be! Learn how to get the most out of your images in…
One of the most important skills modern directors and DPβs are required to master is moving the camera in a dynamic and engaging way. This workshop will…
Achieving believable cinematic lighting can be challenging! Especially, when it involves tons of light sources your render time goes up and it becomes very difficult to make…
Good morning, afternoon, or evening! Wherever and whenever you are. My name is Benjamin and I teach people how to make indie games. I’ve been creating videos…
Part 4 of 4. Yekaterina Bourykina is a master of hand painting stylized textures for games. In this four part series she demonstrates her approach to hand…
In this series, the fundamentals of drawing and shading are reviewed and then used in dry, wet, and digital media. The lesson starts with a review of…
Does anyone still draw on paper? I do. I have a process video on the piece detailing all the painstaking decisions i have to make as I…