Learn to create high-quality 3D models and animations in Maya 2019. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The…
Category: Materials
SketchUp for Architecture offers architects the information they need to get the most from SketchUp, the intuitive CAD program for transforming simple drawings into 3D presentations that…
What Will I Learn? Create an amazing complete game-ready 3D environment Bake clean maps Create realistic wet ground Produce believable dirt, scratches and grime Learn how to…
The Gnomon Workshop is pleased to announce the release of “Creating 360 Concept Art for Production”, with with Nick Hiatt. In this workshop, Matte Painter, Concept Artist…
Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects, each telling their own story.…
What Will I Learn? Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone Requirements Side FX…
What Will I Learn? Create a game ready asset using Houdini’s procedural workflow Requirements Side FX Houdini 16 Description Create a game ready asset from start to…
Enhanced Learning Learn how to learn faster and retain more information Physics of Materials Learn about the various properties of materials important to artists and how to…
What Will I Learn? Become excellent at using the Unity game engine. Gain an excellent general knowledge of video game design. Implement sound effects, background music, and…
What Will I Learn? Create practical materials based on real world uses for shaders within a game environment Learn the techniques and design philosophy behind materials and…
Anyone who presents architectural renderings and visualizations to clients knows the importance of realistic materials. Physically accurate materials add impact to any design. This course helps you…
In Rigids V, we’ll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We’ll design the shape of…











