Learn Learn how to create your own game environments with Blender, Photoshop, and Unity! Discover how to bring your own game designs to life by using Blender…
Category: Materials
This is the second class in the 3-part ‘Building Character’ series on creating a unique character! Join artist Jesse LeDoux — former Art Director of Sub Pop…
After you’ve turned a concept into a CAD model, there are still many steps to prepare it for rendering or manufacture. This course walks you through the…
1. Graphic Thumbnail In this first Lesson, you will get a tour through Steve’s Photoshop setup, his process for collecting and organizing references, and finally his style…
Learn Create 3D objects and scenes Create realistic materials UV map 3D objects and assign textures Light and render a scene using the Cycle render engine About…
In this Levelup.Digital tutorial, Daniel Thiger shares his techniques for creating a roof tile material inside Substance Designer. He uses new nodes introduced in Substance Designer 2019.1,…
What Will I Learn? Use Blender and understand it’s interface Understand the principles of modelling Create 3D models with simple colors Learn the basics of animation Explore…
Adobe Dimension CC is an easy-to-use 3D design application created to help graphic artists and photographers—particularly those lacking previous 3D experience—achieve photorealistic 3D effects. In this course,…
What Will I Learn? Get comfortable working in Blender 2.8 Low poly game assets modeling in Blender 2.8 Unwrapping low poly game assets in Blender 2.8 Transferring…
What Will I Learn? Blender 2.8 Unity Game Asset Creation Game-ifying Models Post Processing in Unity Requirements Have a computer able to run Blender 2.8 and Unity…
This is the bundle tutorial showing the complete process of modeling and texturing the alien weapon production asset. This contains all the files from both the modeling…
There are two versions to choose from. The first option one will have only the tutorial videos. The second options will include the tutorial videos as well…