Our dear visitors and friens it’s a new exclusive stuff for you! Course won’t bore you with lengthy fundamentals sections. You will only learn essential information as…
Category: Materials
What Will I Learn? Hard Surface Modeling Non-Destructive Modeling 3D Modeling Texturing, Materials, Compositing and Rendering Boolean and Bevel Workflows Blender 3D Issues with subdivision surface modeling…
The objective of this course is to teach students how to create materials and textures for video games in Unreal Engine 4. Students will also learn high…
In this online course, the viewer will learn how to create terrain digital assets that can be used inside game engines like Unreal Engine 4. Who is…
In this online course, the viewer will learn everything needed to create Rigid Body Dynamic Simulations, ranging from simple falling objects to demolishing entire buildings. We will…
Course Description Part 1 of 4. Yekaterina Bourykina is a master of hand painting stylized textures for games. In this four part series she demonstrates her approach…
A non-technical, un-scientific and personal comparison of Blender Cycles, Eevee and Octane! We’re looking at lighting/rendering a large interior space in a concept design workflow. A small…
In this online course, you will learn everything needed to create Particle simulations, to enhance your destruction FX, we will go way beyond creating particle trails and…
In this Intro to ZBrush Series, Michael Pavlovich will give a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush.
Learn how to create cinematic quality portfolio renders in Unreal Engine 4.
What Will I Learn? Basics of Unreal Engine How to build games with Unreal Engine Blueprints How to build levels in UE4 How to spawn enemies Building…
This course covers the creation of VFX production assets of an inorganic nature. Lectures will cover creation of form, efficient manipulation of topology, the art of kitbashing,…











