This course can help you with understanding lightning topic with all benifits that it brings in your work. Follow along as we develop a moody night time…
Category: Lighting
Our dear visitors and friens it’s a new exclusive stuff for you! Course wonβt bore you with lengthy fundamentals sections. You will only learn essential information as…
Course Description Part 1 of 4. Yekaterina Bourykina is a master of hand painting stylized textures for games. In this four part series she demonstrates her approach…
INTRODUCTION Hello there fellow artist! My name is Thiago Klafke and I’m a senior environment artist in the games industry. II started on this path long ago,…
A non-technical, un-scientific and personal comparison of Blender Cycles, Eevee and Octane! We’re looking at lighting/rendering a large interior space in a concept design workflow. A small…
A three hour long video taking you through my thought process on applying color, light, and mood to a painting. Comes with a three hour video with…
This course will demonstrate a practical approach to in-game/real-time lighting within the context of a production pipeline. We will be working in Unreal Engine, as it is…
βThe Ningyoβ is an award-winning, 30-minute movie that will soon make its way to the big screen as a feature film. In this workshop, VFX Artist and…
Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light &…
Learn how to create cinematic quality portfolio renders in Unreal Engine 4.
Welcome back to Applied Houdini for Particles VI: Programming Behavior! In this lesson we’ll talk about how to have absolute control over everything every particle does at…
This course covers the creation of VFX production assets of an inorganic nature. Lectures will cover creation of form, efficient manipulation of topology, the art of kitbashing,…











