Ryan will teach you how to sculpt the idealized face by applying the Digital Sculpting Method, a unique approach to sculpting in ZBrush. He will highlight how…
Category: Zbrush
The long awaited BPR filter settings files are finally here! π I have been asked a bunch for these but I felt like it wouldn’t be nearly…
Are you a beginner and want to create a game character from scratch and take that to a game engine ? If that is the case then…
In this 10 hour course, we will go through, step by step, how to create Skull Kid with Majoraβs Mask from the franchise The Legend of Zelda.…
During this class, students will get to experience the environment pipeline creation from start to finish. Going from an initial idea, block in phase, asset creation, lighting,…
1. You’ll learn to organize references understanding which one you need to collect for your purpose; 2. You will be able to gain a likeness or invent…
Hello and Welcome to Learners Guide to 3D Character Creation Vol 1: Zbrush & Retopology A new course dedicated to teaching how to sculpt, retopologize, 3D Characters…
This course is about creating a female bust to render in realtime in Marmoset-Toolbag. Starting from scratch in Zbrush until having an attractive low-poly model to render.…
This course will take you through the entire process of making a Harry Potter style magical classroom scene with multiple software, including scene concept planning, reference material…
In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using ZBrush. The focus of this course will include…
Learn to create photorealistic procedural shaders with Arnold and take advantage of the procedural nature of Houdini with this workshop by Wojtek Piwowarczyk, Environment Generalist TD for…
This Environment Art Basics Course is an introduction to the latest techniques and workflows of the best 3D environment artists in today’s video games industry. Whether you’re…











