Learn Houdini Simulations, 3rd Party Rendering, Disintegration, Vellum, Dust & Debris, and more! This course will serve as an introduction to all things FX. Students will learn…
Category: Applications
What you’ll learn Modeling and Sculpting your Stylized model in Blender Proper UV Mapping work flow in Blender Texturing in Substance Painter Lighting and Presenting your assets…
What you’ll learn Use Blender and understand it’s interface Understand the principles of modelling Create 3D models with simple colors Learn the basics of animation Create your…
What you’ll learn Become confident using 3ds Max + V-Ray Create your own photorealistic renderings from scratch with 3ds Max + Vray Learn How to Create Shapes…
This title demonstrates the combined techniques required to create high quality digital illustrations or matte paintings. Raphael combines elements of photographs, textured 3D geometry, and freehand painting…
What you’ll learn The practical approach by creating cool games Fundamentals and core concepts of game development Create a RPG game with tons of features Math explanations…
What you’ll learn How the Blender UI is strucutred Accessing the template that best suits your workflow Create your own layouts to suit your own projects Change…
This workshop demonstrates ZBrush’s advanced sculpting toolset for environment artists and looks at creating backgrounds for next-gen games.
In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.
Take a look at how to get your sculpting out of ZBrush and into Maya 2009.
In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach and simplicity.
In this workshop we will discuss the principles and workflow of Mudbox 2009 and how to integrate it into a Mudbox and Maya pipeline.