This Environment Art Basics Course is an introduction to the latest techniques and workflows of the best 3D environment artists in today’s video games industry. Whether you’re…
Category: Autodesk
Strengthen your understanding of look development and explore the core differences between real-world materials and CG shaders in this 4.5-hour workshop by Adrien Vallecilla. Building upon the…
There are some absolute essentials you need to know when tackling lighting in CG. This 5-hour workshop by Adrien Vallecilla sheds light on everything you need to…
Houdini is fast becoming one of the most essential tools for the entire pipeline in film and feature animation production. This workshop covers the essential skills to…
Whether it’s in movies, TV shows, music videos, or video games, digital humans are everywhere. This comprehensive workshop by Sefki Ibrahim demonstrates how he approaches the look…
Render photorealistic CGI into your filmed footage! This Maya / Arnold training course is intended for those who want to learn how to integrate CG with live…
Con este curso de modelado de personajes 3D, podrás plasmar de manera digital aquellas figuras que habitan en tu imaginación. Abordaremos la teoría sobre anatomía y prácticas…
In this course, instructor Stephen Wells is going to walk us through the process of learning the UV Unwrapping tools located within Maya. To start he will…
Learn how to properly use vray and start creating professional vizualizations. This tutorial with over 4,5 hours of narrated videos will teach you how to do it.…
Hi Guys, Are you looking for a class that fully explains the retopology and texturing process? Would you like to prepare your Zbrush characters and sculptures for…
In this in-depth course, we’ll cover everything you need to know to simplify the often antagonizing process of UVW Unwrapping. Using simple, functional, and quick tools at…
In this lecture, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using Xsi®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design…