The Classic Furniture video tutorial series is designed to provide you with all the building blocks necessary to successfully model classic furniture with 3Ds MAX. This is…
Category: Autodesk
The Classic Furniture video tutorial series is designed to provide you with all the building blocks necessary to successfully model and map classic furniture using 3Ds MAX.…
This course is a continuation of “Marvelous Designer for Concept Art.” If you haven’t seen “Marvelous Designer for Concept Art 1” or don’t have a basic understanding…
The primary difference in this course compared to others lies in our approach. Instead of focusing solely on basic techniques, we delve into challenging projects and specific…
AutoCAD Electrical is part of the AutoCAD suite designed specifically to assist control designers in creating and modifying control systems. This software comes with advanced features that…
This is a project-based course where all covered topics have been applied in real-world projects. Do you want to learn how to model sanitary systems? Are you…
Are you planning to learn Revit Architecture & Structure from the start but unable to find the right course to help you elevate your professional skills? You…
This workflow is not intended for gaming purposes. My main focus is to achieve a garment that is complete and of high quality, suitable for realistic rendering.…
Join us on a journey into the intricacies of game environment creation with advanced trim sheets. In this course, you’ll learn the techniques employed by professional environment…
In the inaugural installment of my rigging series, we’ll delve into the process of rigging a book using Maya. Integrating props into your rigging demo reel can…
Hello everyone, I’m MastaMan, and I’m excited to kick off a series of MaxScript tutorials. Many of you spend your days working in 3Ds Max, handling routine…
Perfect for interior designers and architects eager to elevate their craft, this course provides a step-by-step guide to mastering the intricacies of 3D modeling, texturing, lighting, and…