Contains Many Tutorials on creating Stylized Assets and Textures. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer Most videos contain no Commentary.
Category: Autodesk
Learn the latest techniques to create real time visual effects in Unreal Engine from industry leading artist Tyler Smith. Using a fully constructed sandbox level included with…
In this tutorial we take a look at how you can create a stylized eye in Maya using only procedural nodes. You will also learn how to…
Learn the basics of Ziva VFX with a focus on building deformation rigs and developing workflow practices to help you quickly create production-ready creatures and characters. Instructor…
In this workshop led by Sean Marino, Associate Art Director at Riot Games, you will learn the process of creating a sci-fi pistol for game production. Sean,…
Welcome to the course designed specifically for interior designers who are starting their journey and want to achieve photorealistic renders using 3ds Max and Vray. Throughout this…
Welcome to the workshop on creating a realistic dog groom using Maya, XGen, and Mari! In this course, Grooming Artist Jordan Soler will guide you through his…
Welcome to the Python scripting for Maya course! This comprehensive training program is designed to equip you with the necessary skills to become proficient in using Python…
Welcome to the exciting world of jewelry design in Rhino 3D! This project-based course will take you through the process of creating a three-stone ring using advanced…
Welcome to the comprehensive AutoCAD learning package! This course is specifically designed to equip beginners with the essential skills and knowledge needed to work with AutoCAD 2018,…
Welcome to the world of hard surface prop design! I’m Lars Sowig, a concept artist, and I’ll be your guide throughout this course. Together, we’ll explore my…
Hello everyone and welcome to Advanced Texture Character Creation! I’m Abraham Leal, and I’m excited to be your instructor for this MasterClass. Throughout this course, I’ll be…