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VFX in Unreal by Tyler Smith

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Release date:2022, February

Author:Tyler Smith

Skill level:Beginner

Language:English

Exercise files:Yes

Learn the latest techniques to create real time visual effects in Unreal Engine from industry leading artist Tyler Smith. Using a fully constructed sandbox level included with your purchase, you’ll create beautiful and captivating effects to bring your game worlds to life, and take unique approaches to generate fire, water, snow, wind, and more.

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1. Fire
1. INTRODUCTION

Course Overview
Lesson Overview Fire
Meet Tyler

2. UNDERSTANDING VFX

Gathering Reference
Recommended Reading
Simplicity in Chaos
The Learning Curve
VFX in Classic art terms
Video Game Inspirations

3. BASIC FIRE CRASH COURSE

Flame Texture Homework
Flame Texture
Material Creation
Particle Refinement
Preparing Particles

4. GOING IN-DEPTH

Beware ThisCommon Mistake
Common Terminology
Ember Material
Finishing the Embers
Using Cascade

5. CREATING SMOKE

Basic Smoke Modeling
Fire Effect Homewrok
Mid-way Adjustment
Refraction
Smoke Particles

6. SCENE SETUP

Burning Material
Placing the Fire
Scene Polish
Scene Setup Homework
Using the Project Files

7. PRESENTATION

Basic Video Editing
Final Thoughts Fire
GIF creation Homework
Niagara Lesson Preview
Preparing Media
Screen Recording Video Homework
Sequencer Video Homework
Using Artstation

2. Water
1. INTRODUCTION

Lesson Overview Water

2. RAINDROPS

Basic Rain Effects
Quick Scene Preperation
Raindrop Material
Raindrop Texture

3. SPLASHES

3D Splashes
Rain Homework
Setting up the Splash
Streaming Water
Water Splash Texture

4. RIPPLES

Ripple Material
Ripple Particle System
Ripple Texture

5. VERTICAL STREAMS

Material Setup
Stream Textures

6. BODIES OF WATER

Basic Water Pool
Final Adjustments
Horizontal Stream
Water Hugging a Surface
Water Material
Waterfall Shape

7. CONCLUSION

Water Homework

3. Wind
1. INTRODUCTION

Lesson Overview Wind

2. WIND MATERIAL

Applying Wind
Blowing Cloth
Building Blocks
Material Parameter Collection
Recommended Wind Resource
Wind Material Homweork

3. NATURE EFFECTS

Flying Leaves
Local Vector Field
Wind Guts

4. CONCLUSION

Nature Effects Homework

4. Life
1. INTRODUCTION

Lesson Overview Life

2. LIVING MAGIC

Building the Orb
Magic Orb Homework
Magic Vortex
Orbiting Spheres
Ribbon Trail Life

3. BIRDS

Flapping Bird Wings
Flock of Birds
Flying Insects

4. FISH

Fish Material
Loose Group of Fish
Schools of Fish

5. CRAWLING BUGS

Bug Material
Swarm of Bugs

6. CONCLUSION

Creature Homework
Final Thoughts Life

5. Snow
1. INTRODUCTION

Lesson Overview Snow

2. TEXTURE PREP

Detailed Cloud
Detailed Smoke
Noise Texture

3. FALLEN SNOW

Adding Snow
Fallen Snow Homework
Snow Sparkles

4. MOVING SNOW

Gust Particle System
Snow Gusts
Snowflakes
Swirls of Mist

5. SNOW CLUMPS

Ground Collision
Implementing the Texture
Moving Snow Homework
Simple Snow Fall
Sublmage Index

6. BLOOD SPRAY

Blood Particle System
Blood Streaks
Master Material
Ribbon Trail Snow

7. CONCLUSION

Blood Homework
Final Thoughts Snow

6. Niagara
1. INTRODUCTION

Lesson Overview Niagara

2. WELCOME TO NIAGARA

Delving Deeper
Exploring Tools
Niagara Interface
Niagara Tutorial Resource
Powerful Forces
Whats different in Niagara

3. RECREATING EFFECTS

Collision
Final Thoughts Niagara
Flames
Instance Parameters
Ribbons
Swarming Creatures

4. CONCLUSION

Niagara Effects Homework
Niagara Interface Homework

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