This creature design workshop by Wētā FX Lead 3D Modeler, Pascal Raimbault, covers his complete pipeline for concepting unique characters for production. Starting from the 2D design…
Category: Maya
What Will I Learn? Maya Rigging Essentials Character Rigging Practical Project Requirements Maya Basics Description If you want to rig a character inside Maya and you have…
This tutorial includes a full walkthrough of first creating a series of materials including tree bark, 2 types of moss, and a collection of leaf foliage cards.…
What Will I Learn? Making Shirt, Jacket & Pant in Marvelous Designer Learning Different Type of Folds Retopology UV Unwrapping Texturing Skin and Clothing Creating Hair Cards…
What you’ll learn Learn All the New Animation Tools in Blender, Please note the course was recorded a while ago. Professionals switching to Maya, can also learn…
What Will I Learn? Texturing the Monster Character Texturing the Girl Character Texturing the Tree Character Clean up, Export and Render Requirements I expect you to have…
What Will I Learn? Create Realistic Hair Cards Creating Grooms with Xgen Create Realistic Hair Materials in Marmoset Create Realistic Hair Materials in Unreal Requirements Maya Basic…
A full run through of creating a wind blown tree from scratch using Zbrush, Maya and Photoshop/Quixel. Showcasing techniques for using paint effects in Maya for creating…
What Will I Learn? Setting up maya controls for Blender Maya modeling tool equivalents inside Blender Creating a stylized 3D tiki mask with organic & hard surface…
In this tutorial, I show how you can quickly model tiling textures using your preferred modeling package, finishing it up in Photoshop. Summary I will start with…
This class will teach you what you need to know to create artwork using the 3D Tool Maya: From HDRI to LookDev, lighting, final rendering, image manipulation,…
Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time). We will start from scratch and create a high resolution Sub-D…











