DESCRIPTION By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any asset. Continuing what was started in Creating Props for Games Vol.…
Category: Allegorithmic
What you’ll learn Texturing a complete scene from start to finish You’ll be able to Texture a complete scene with different materials like wall, metal, plastic, wood,…
Learn how I built my snow material with exposed parameters for melt amount, enabling snow to melt naturally into water. This material is a part of my…
What you’ll learn Making PBR materials with Substance 3D Designer Making complex shapes inside Substance 3D Designer Working with the PBR Channels Rendering the Material Requirements I…
What you’ll learn Learn how to create a real asset in film quality standard Understand how to optimize the model to meet industry standards for rendering Create…
DESCRIPTION This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment…
DESCRIPTION In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of…
What you’ll learn How to plan for an Environment Art piece Make a blockout to ensure that the ideas are working correctly When to rush for a…
Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials, and Painter allows you to…
Scene Files: Original project file designed for 8K output resolution (requires 11.71GB of VRAM) Project file adapted for 4K output resolution (requires 6.16GB of VRAM) Video Tutorials:…
Description In this online course, the viewer will learn how to create realistic props and assets ready for production using Maya, Zbrush and Substance Painter. We will…
What you’ll learn Understanding the complete formation of a AAA 3D environment on a macro and micro scale How to effectively gather inspirations and references for projects…