Substance Painter Master Course by Milad Kambari
Release date:2024, March
Author:Milad Kambari
Skill level:Beginner
Language:English
Exercise files:Yes
Guided by instructor Mehdi Beheshti, a seasoned professional with over 4 years of experience teaching CG software to more than 2000 students, this course is your ticket to learning Substance Painter professionally. As a top seller on the ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to master Substance Painter on a thrilling journey.
Course Structure
- Introduction At the beginning of the course, you’ll learn the basics: what each tool does, how to use different windows, and the essentials of how Substance Painter works, giving you a solid start for the rest of the learning experience.
- Principles of Starting Projects We start by learning how Substance Painter operates and how to prepare our models, ensuring we avoid common mistakes. Along the way, we’ll pick up some handy tips for working with UV mapping and unwrapping.
- First Project: Steel Pot Once we’ve mastered the basics, we move on to a practical project: texturing a steel pot in Substance Painter, showcasing our work in Marmoset Toolbag, and learning the basics of using Marmoset.
- Military Hat Project Get ready to start the military hat project in Substance Painter! First, check your model’s UV, import it, bake the mesh maps, and tweak display settings. Then, delve into crafting materials like leather, metal, and fabric. Add cool seams and stitches for detail. Use Substance Sampler AI to turn images into materials. Finish up, export your textures, and see your creation shine in Marmoset Toolbag!
- Nordic Axe Project Let’s experience some Substance Painter magic! Set up your model, check its UV, import it, bake mesh maps, and tweak display settings. Dive into adding details to the handle and metal head. Create wood and metal materials, add finishing touches, and export your textures. See your creation shine in Marmoset Toolbag. Take it further by transferring materials to a low-poly model and view it in Unreal Engine for the final stage!
- Scifi Blade Project Prepare for the Project Scifi Blade adventure! Begin by setting up your model and using the Overlap method for UV. Then, import your model, bake mesh maps, and fine-tune display settings. Get hands-on with crafting details for the blade and handle. Develop materials for the handle, including plastic and steel-painted textures. Dive into the blade with base and layered materials. Elevate your design with surface decals and text, export your textures, and witness your creation in all its glory with a Marmoset Toolbag render.
- Air Conditioner Environment Asset Ready to texture an environment asset? Let’s start with an air conditioner. Begin by preparing the model for Substance Painter, setting up the scene, and diving into the creative process. A highlight of this section is creating a custom mask using Photoshop to add realism. After completing the texturing process in Substance Painter, showcase your creation in Marmoset Toolbag.
- Sniper Gun Let’s create a cool sniper gun! Handling textures can be tricky, but we’ll manage the details in Substance Painter. Learn to design the gun using new methods for materials like wood, metal, and plastic. Use Marmoset to enhance the look of your sniper gun. Additionally, there’s a bonus chapter on Unreal Engine where we’ll set up textures for an extra touch. Ready to dive in?
Software Used
- Substance Painter
- Rizom UV Lab
- Substance Sampler
- Marmoset Toolbag
- Photoshop (Basic knowledge required)