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Architectural visualization with 3ds Max 2022 and Corona Renderer 7 by Widhi Muttaqien

Release date:2021

Author:Widhi Muttaqien

Skill level:Beginner

Language:English

Exercise files:No

In this online course, you will learn how to use 3ds Max and Corona renderer to create an interior scene from scratch. If you never used 3ds Max before or even used any 3d software before, don’t worry, because we will start from level zero. We will cover the essentials and then move up gradually to the more advanced stuff. This is the final result of the interior project that you will create in this course.

I guarantee you, in sha Allah, you will be able to create this 3d rendering if you follow the course from start to finish. Besides access to the lesson videos, you will also get the project files. They are 3ds Max files with all the related files such as textures and Photoshop files.

THE CURRICULUM

There are so many things that you will learn from this course. It will be too long to explain all of them in this short video. You can check the curriculum section if you want to dig deeper. But, just for a quick preview. There are a total of 15 chapters in this course.

In the first chapter, you will learn the UI of 3ds Max. You will learn viewport navigation and different display settings. In the second chapter, you will learn basic object operations such as creating, modifying, transformations, selecting, duplicating, etc. In the third chapter, you will learn scene management techniques, such as using the scene explorer, using layer, grouping, etc. In the fourth chapter, you will start learning 3D modeling using the editable poly object. You will learn different ways to create selections. And many different modeling commands such as extrude, inset, bevel, bridge, connect, cut, slice, and so on. Next, in chapter 5, you will learn precision modeling techniques. You will learn how to use the real measurement units, learn to use snapping, object alignment, etc. Then in chapter 6, You will start working on the interior project. You will model the picture frame, the coffee table, the TV, the shelves, the floor, the wall, the ceiling, the door, and the window. In chapter 7, you will learn 3d modeling using spline objects. You will learn different spline vertex types. Learn to create splines and modify them using many different techniques. And then learn to use modifiers to convert the splines into 3d objects. In chapter 8, you will continue working on the interior project. You will create the curtain, the floor lamp, the 3d pattern, the backdrop, the crown molding, the plinth, the loudspeaker, and so on. In the next chapter or chapter 9. You will learn the basics of subdivision modeling techniques. And then in chapter 10, you will apply the subdivision techniques to model a teacup object. And then model the sofa for the interior project. You will start with the leg, then the seating, the cushion, and finally the backrest part. In chapter 11, you will start learning how to use materials. Starting from the basic concepts. How to use the material editor, material map browser, using multi-sub-object material, creating your own material library, and so on. In chapter 12, you will learn the essentials of the Corona renderer. Learn how to create different lighting types, learn to use the Corona physical material, Corona interactive rendering, render element, masking, etc. In chapter 13, you will continue the interior project. You will add the Corona camera to the scene. Adding the environment lighting, and then the interior lights. And also adding basic materials. Next, in chapter 14, you will learn texturing and UV mapping. Learn how to use PBR textures with the Corona material, UV projection mapping, UV unwrapping, and the real-world map size feature, etc. Finally, in chapter 15, you will add textures to the interior scene. You will learn how to use the Corona material library. Add custom PBR textures to the floor and carpet. Learn how to optimize instantiated multi sub-object materials. Learn how to UV unwrap the armchair model. And then finally, render the project and create the final composition in Photoshop.

After completing the course, in sha Allah, you will have solid skills in using 3ds Max and Corona Renderer. You can apply the skills later not only for interior projects but also for other architectural visualization projects in general. I hope you find this course interesting and beneficial.

Watch online or Download for Free

001. Introduction
002. Conventions, disclaimer, and exercise files
003. Viewport Navigation
004. Alternative navigation methods
005. Display settings and startup file
006. Create and modifiy objects
007. Object selection
008. Transformation
009. Pivot point
010. Transformation settings
011. Modifier
012. Object duplication
013. Managing objects
014. Scene explorer
015. Layer management
016. Selection set and Group
017. Primitive vs Editable
018. Editable poly basic operations
019. Sub-object basic selection
020. Ring and Loop selection
021. Selection conversion and preferences
022. Normal direction and backface culling
023. Edge modeling techniques
024. Cut and slice techniques
025. Surface smooth shading
026. Capping holes and edge extrusion
027. Bridge
028. Polygon modeling techniques
029. Measurement unit
030. Scale modes
031. Resetting transformation
032. Resizing objects precisely
033. Snapping
034. Smart Extrude
035. Aligning objects
036. Project The picture frame
037. Project The coffee table
038. Project The shelves
039. Project The TV
040. Project The room and ceiling
041. Project The door
042. Project The window
043. Introduction to spline
044. Line creation and Spline vertex types
045. Spline creation exercise
046. Adding and Deleting
047. Spline modification
048. Spline Boolean
049. Cross insert, Weld, and Trim
050. Extrude modifier
051. Lathe modifier
052. Bevel profile modifier
053. Project the curtain
054. Using reference image
055. Project The Bow floor lamp Part 001
056. Project The Bow floor lamp Part 002
057. Project Tileable 003D pattern
058. Project The backdrop
059. Project Echasse vase
060. Project The crown molding and plinth
061. Project The loudspeaker
062. Project Placing the furniture
063. Subdivision modeling introduction
064. Using non quad polygons
065. Avoiding concave polygons
066. Project Teacup
067. Project The sofa Part 001
068. Project The sofa Part 002
069. Project The sofa Part 003
070. Project The sofa Part 004
071. Renderer basics
072. Material basic concepts
073. Material editor
074. Material browser categories
075. Assigning and picking materials
076. Sample slots
077. Material library
078. Multi sub-object material
079. Color models
080. Bit depth and high-range images
081. Corona Renderer basics
082. Corona IR Sun and Sky
083. Viewport IR and high-range image lighting
084. Corona light and mesh light
085. Corona physical material Part 001
086. Corona physical material Part 002
087. Rendering limits and Denoising
088. Material override, Render elements, and Masking
089. Nonphysical light properties
090. Reviewing the changes
091. Project Adding the camera
092. Project Basic lights
093. Project Decorative lights and backlight
094. Project Basic materials
095. Procedural vs Image textures
096. Applying textures
097. Using PBR textures
098. Basic UV mapping
099. Unwrap UV mapping
100. Real-world map size
101. Project Using Corona library materials
102. Project The shelves and backdrop textures
103. Project The floor and carpet textures
104. Project The TV and picture frame textures
105. Project Importing free assets
106. Project The armchair UV unwrappin
107. Project rendering and post processing
108. Project Fixing the floor reflection

[Skillshare] Architectural visualization with 3ds Max 2022 and Corona Renderer 7 by Widhi Muttaqien_Subtitles.7z


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2 Comments

  1. Can you add “Elephorm – Maîtrisez 3Ds Max 2021 – Atelier créatif.2020.FRENCH.1080p.TS.WEBRip” please ???
    Love you <3

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