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UE4 Modular Environments with Clinton Crumpler

Release date:2020

Author:Clinton Crumpler

Skill level:Beginner

Language:English

Exercise files:Yes

In this course, students will be taught how to break down reference and develop a list of reusable assets. With this list, students will then use both Maya and the Unreal Engine to create a fully realized environment with portfolio screenshots. The class will cover: – Unreal Engine 4, Maya, Substance Painter, Quixel Suite, Photoshop, Marmoset, Mightbake

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Lecture
W01
Lecture-01-Observing-Our-Reference
Lecture-02-Class-Guide
Lecture-03-Tools-and-Resources
Lecture-04-Modularity-Theory

W02
Lecture-01-Creating-Our-Blockout-in-UE4
Lecture-02-Exporting-from-Maya
Lecture-03-Creating-a-Unreal-Project
Lecture-04-Importing-into-Unreal
Lecture-05-Unreal-Units-Snapping-and-Tools
Lecture-06-Realtime-Walkthrough
Lecture-07-Recap-and-Assignment

W03
Lecture-01-Building-Our-Textures
Lecture-02-Uniques
Lecture-03-Tileables
Lecture-04-Hybrids
Lecture-05-Performance-in-Engine
Lecture-06-Observing-Reference
Lecture-07-Using-Texture-Grids
Lecture-08-Identifying-Materials
Lecture-09-Creating-Tileables-in-Maya
Lecture-10-Creating-High-Poly-Uniques-in-Maya
Lecture-11-Lesson-Recap-and-Assignment
Lecture-12-Trelloboard

W04
Lecture-01-Baking-Base-Textures
Lecture-02-Finalizing-Our-Trim-Sheet-Meshes
Lecture-03-Using-Mightybake
Lecture-04-Testing-in-Marmoset-Toolbag
Lecture-05-Testing-for-Bake-Errors
Lecture-06-Finalizing-Our-Unique-Mesh
Lecture-07-Low-Poly-Reduction-Method
Lecture-08-Low-Poly-Make-Live-Method
Lecture-09-Baking-the-Unique-Mesh-in-Mightybake
Lecture-10-Editing-the-Unique-Bake-Set
Lecture-11-Recap-and-Assignment

W05
Lecture-01-PBR-and-Texturing-in-Quixel
Lecture-02-Physically-Based-Rendering-PBR
Lecture-03-Texture-Sizes-and-Importance
Lecture-04-Quixel-Suite-Overview
Lecture-05-Ndo-Normal-Map-Creation
Lecture-06-Ndo-Photo-to-Normal-Conversion
Lecture-07-Ndo-Map-Conversion
Lecture-08-Ddo-Setup-and-Use
Lecture-09-Ddo-Unique-Asset-Texturing
Lecture-10-Recap-and-Assignment

W06
Lecture-01-Textures-and-Meshes-for-Unreal
Lecture-02-Photoshop-Organization-and-Optimization
Lecture-03-Exporting-Textures-for-Unreal
Lecture-04-Texture-Import-and-Details-in-Unreal
Lecture-05-Setting-up-a-Basic-Mesh-and-Material
Lecture-06-Texture-Density
Lecture-07-Mapping-Textures-to-Modular-Walls
Lecture-08-Mapping-Trim-Textures-to-Modular-Walls
Lecture-09-Recap-and-Assignment

W07
Lecture-01-Materials-in-Unreal
Lecture-02-Materials-Editor-in-Unreal
Lecture-03-Material-Detail-Settings
Lecture-04-Translucent-and-Masked-Materials
Lecture-05-Material-Editor-Nodes-and-Setup
Lecture-06-Constants
Lecture-07-Tinting
Lecture-08-Inverting-Values
Lecture-09-Controlling-Values
Lecture-10-Masking
Lecture-11-Normal-Intensity
Lecture-12-Normal-Blending
Lecture-13-Emissive
Lecture-14-Bump-Offset
Lecture-15-Transparency
Lecture-16-Recap-and-Assignment

W08
Lecture-01-Visual-Narrative-and-Advanced-Materials
Lecture-02-Visual-Storytelling
Lecture-03-Tone-Mood
Lecture-04-Time
Lecture-05-Place
Lecture-06-History-and-Passage-of-Time
Lecture-07-Cause-and-Effect
Lecture-08-Focus-and-Direction
Lecture-09-Establishing-Identity
Lecture-10-Advanced-Materials
Lecture-11-Material-Functions
Lecture-12-Vertex-Painting
Lecture-13-Advanced-Vertex-Painting
Lecture-14-Subsurface-Materials
Lecture-15-Decals
Lecture-16-World-Position-Offset
Lecture-17-Recap-and-Assignment

W09
Lecture-01-Lighting
Lecture-02-Terminology
Lecture-03-Types-of-Lights
Lecture-04-Light-Mobility-Types
Lecture-05-Light-Controls-and-Details
Lecture-06-Building-and-Baking-Lighting
Lecture-07-World-Settings-for-Lightmass
Lecture-08-Asset-Lightmaps
Lecture-09-Custom-Lightmap-UVs
Lecture-10-Special-Lighting-Techniques
Lecture-11-Common-Lighting-Issues
Lecture-12-Recap-and-Assignment

W10
Lecture-01-Post-Processing-and-Cinematic-Settings
Lecture-02-Fog
Lecture-03-Reflection-Capture-Actors
Lecture-04-Post-Process-Volume-Settings-Pt-1
Lecture-05-Post-Process-Volume-Settings-Pt-2
Lecture-06-Look-Up-Tables-LUTs
Lecture-07-Camera-Setup-and-Capture
Lecture-08-Depth-of-Field
Lecture-09-Capturing-Screenshots
Lecture-10-Editing-Screenshots
Lecture-11-Recap-and-Assignment

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05
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07
08
09
10
Week 01
Week 02
Week 03
Week 04
Week 05
Week 06
Week 07
Week 08
Week 09

Assets.7z

Reference Images.7z


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17 Comments

  1. Pls Pls Pls Admin could you upload How to Make a Stylized Outdoor Environment from Start to Finish
    By 3dex ? super good tutorial !!

    link: https://gumroad.com/l/OutdoorCourse

  2. How can i request a course ?
    Could you upload the Fundamentals of Substance for Environment Art and Advanced Substance for Environment Art at cgmasters academy ?
    Link : https://www.cgmasteracademy.com/courses/55-fundamentals-of-substance-for-environment-art
    Link : https://www.cgmasteracademy.com/courses/129-advanced-substance-for-environment-art

    Thank you.

  3. The Assets.7z link doesn’t work. It leads to a blank page. Can we get this fixed please? Thank you.

  4. hello
    could you please upload these courses from learn squared ?

    https://www.learnsquared.com/courses/stylized-environments-unreal
    https://www.learnsquared.com/courses/unreal-environments

  5. Can we get the new updated version of this course? The UE5 Modular Environments with Clinton Crumpler

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