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Direct Modeling In Plasticity Upper Body by Edward Boateng

Direct Modeling In Plasticity Upper Body by Edward Boateng

Author:Edward Boateng

Duration:8.5 hours

Actual Duration:7h 31m

Release date:2024, December

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Plasticity

Course URL:https://www.udemy.com/course/direct-modeling-in-plasticity-upper-body/

Model a complete game-ready character upper body in Plasticity, from curves to finished surfaces.

Build a full game-ready upper body without leaving Plasticity. You start from zero and end with a clean torso you can actually show in a portfolio.

🎯 What you’ll learn

  • Direct model in Plasticity using its core modeling toolset
  • Work the technical side of CAD modeling for characters
  • Combine organic and hard-surface modeling in one workflow
  • Use XNurbs and Raise Degree to control surfaces
  • Manipulate curves and points to get any shape you want
  • Model the complete upper body of a game character

βœ… Requirements

  • Skills: No prior Plasticity experience needed, basic 3D navigation helps
  • Tools: Plasticity 1.4 or later, 30-day trial works for the course
  • Hardware: 64-bit Windows or Mac computer, 3-button mouse with middle-click

πŸ“ Description

This is a video-based, follow-along course. Edward walks you through Plasticity, direct modeling, and the hidden tools most people skip, then puts them straight to work on a character.

You start with the interface and a quick warm-up on how direct modeling actually works. Then you get into surfaces fast – XNurbs, Raise Degree, curves, points, and how geometry flow works in CAD. The idea is simple: if you can control the curve, you can get the shape.

From there it’s all upper body. You use included blueprints to block out the torso, shoulders, and arms, mixing organic modeling for the body with hard-surface techniques for armor and details. You will use Boolean, lofting, extrusion, patching, and projection imprint to cut, blend, and sharpen forms without fighting topology like in poly modeling.

By the end you understand what tool to grab for what shape. The course goes from basic clicks to advanced surface tricks, so you finish able to build any complex object or character part in Plasticity.

πŸ§‘β€πŸŽ“ Who this course is for

  • Beginners who want to learn 3D modeling directly in Plasticity from scratch
  • Artists from Blender, Maya, or ZBrush who want a CAD-based workflow for game characters

πŸ§‘β€πŸ« About the Author

Edward Boateng is a technical director at Digital Extreme, building graphics solutions for TV, films, and games. He works across lookdev and production pipelines and teaches from real client work, not just theory. In this course he focuses on what he uses daily: fast, clean CAD modeling for complex characters.

🏁 Final Result

  • Finished upper body of a game character modeled in Plasticity – torso, shoulders, neck and hard-surface details, built from blueprints and ready for portfolio renders.
Curriculum

πŸ“‹ Course content

  1. Module 1:  Introduction and Setup
    • Introduction Class9:53
    • Plasticity Interface Overview
    • Direct Modeling Workflow Explained
  2. Module 2:  Curves, Points and Surfaces
    • Understanding Curves and Flow
    • Working with XNurbs
    • Raise Degree and Surface Control
  3. Module 3:  Core Modeling Techniques
    • Boolean Workflow for Characters
    • Lofting and Extrusion
    • Patching and Projection Imprint
  4. Module 4:  Upper Body – Organic Blockout
    • Using the Character Blueprints
    • Torso and Shoulder Forms
    • Neck and Arm Connections
  5. Module 5:  Upper Body – Hard Surface and Finish
    • Hard-Surface Details and Armor Forms
    • Cleanup and Surface Continuity
    • Final Game-Ready Upper Body Review
Watch online or Download for Free
Direct Modeling In Plasticity Upper Body by Edward Boateng
NAME
SIZEDURATION
1 – Introduction
27.3 MB9m
2 – Plasticity Interface
186.4 MB
3 – Warm Up
46.1 MB17m
4 – Tools
29.1 MB18m
5 – Plasticity Surfaces
31.7 MB17m
6 – Character Modeling
87.8 MB42m
7 – Hoody
40.3 MB13m
8 – Hands
51.8 MB19m
9 – Shoulder
359.1 MB17m
11 – Chest
64.7 MB23m
12 – Six Pack
160.3 MB48m
13 – Home Work
81.8 MB
14 – Wrist Band
31.4 MB10m
15 – Arm Pad
139.4 MB36m
16 – Upper Arm Muscles
80.5 MB20m
17 – Hand and Fingers
95.7 MB24m
18 – Back Sword
87.7 MB19m
19 – Face Mask
71.4 MB22m
20 – Big Belt
120.8 MB18m
21 – Final
54.3 MB10m

Download all Videos (30)
2 GB7h 31m

Project Files (Assets, Resources)
2.2 MB

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