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Design a Multiplayer Hero Shooter Map in UE5 by Daniel Kim

Design a Multiplayer Hero Shooter Map in UE5 by Daniel Kim

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Author:Daniel Kim

Duration:3 hours

Actual Duration:2h 54m

Release date:2024, November

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Unreal Engine 5

Course URL:https://www.udemy.com/course/design-a-multiplayer-hero-shooter-map-in-ue5

Learn to block out a competitive multiplayer map from scratch using UE5's built-in modeling tools, no external 3D software required.

This course cuts the fluff and gets straight to building. You’ll use UE5’s built-in modeling tools to block out a complete multiplayer hero shooter map, focusing on layout, flow, and verticality—no Maya or Blender required.

🎯 What you’ll learn

  • Use UE5’s built-in modeling tools to rapidly generate level blockout geometry
  • Understand the basic structure of a multiplayer shooter map
  • Identify opportunities to integrate verticality for dynamic gameplay
  • Check the map design for tight sightlines, optimum cover spaces, and good flow of movement

✅ Requirements

  • Skills: Basic familiarity with the Unreal Engine 5 interface is encouraged but not required.
  • Tools: Installation of Unreal Engine 5.
  • Hardware: A computer capable of running Unreal Engine 5.

📝 Description

This course is a straight shot into practical level design. Forget the back-and-forth of exporting from Maya or Blender—UE5’s modeling tools let you stay in the editor and iterate fast. You’ll start with a rough sketch and a theme, then jump straight into blocking out the map’s boundaries, main structures, and individual sections (North, South, East, West, and Center).

The focus is on gameplay flow: you’ll learn to check for tight sightlines, place cover effectively, and weave in verticality to keep matches dynamic. Each lecture is a hands-on walkthrough, so you’re building alongside the instructor. By the end, you’ll have a solid first-pass blockout ready for playtesting.

🧑‍🎓 Who this course is for

  • Beginner Unreal Engine users with an interest in building worlds through level design
  • Aspiring level designers, game designers, modders, or indie developers looking to improve their multiplayer map skills

🧑‍🏫 About the Author

Daniel Kim is a 3D Artist and Game Designer with a background in Film and Architecture. He’s worked on projects ranging from indie to AAA, published on PC, VR, mobile, and PlayStation consoles. His roles have spanned both 3D Art and Level Design, and he also creates animated short films on the side.

🏁 Final Result

  • A complete, playable blockout of a multiplayer hero shooter map, built entirely within Unreal Engine 5.
Curriculum

📋 Course content

  1. Module 1:  Course Overview & Hero Shooter Map Basics
    • Course Overview1:06
    • Basics of Hero Shooter Map Design5:30
    • Choosing a Theme and Setting1:25
    • Rough Sketch of Map Layout9:56
  2. Module 2:  Blocking Out the Map
    • New Level and Modeling Tools4:18
    • Blocking Out Map Boundaries 018:57
    • Blocking Out Map Boundaries 029:15
    • Massing Out Main Structures 015:02
    • Massing Out Main Structures 027:08
    • Blocking Out the South Section 019:43
    • Blocking Out the South Section 028:35
    • Blocking Out the West Section 016:25
    • Blocking Out the West Section 026:25
    • Blocking Out the West Section 035:29
    • Blocking Out the North Section 015:27
    • Blocking Out the North Section 025:55
    • Blocking Out the North Section 034:13
    • Blocking Out the East Section 017:14
    • Blocking Out the East Section 029:38
    • Blocking Out the Center Section 015:00
    • Blocking Out the Center Section 025:54
    • Blocking Out the Center Section 035:48
    • Blocking Out an Interior Space 0112:21
    • Blocking Out an Interior Space 0210:30
    • Blocking Out an Interior Space 036:32
    • Blocking Out Simple Verticality3:29
  3. Module 3:  Conclusion
    • Conclusion and Next Steps2:57
Watch online or Download for Free
Design a Multiplayer Hero Shooter Map in UE5 by Daniel Kim
NAME
SIZEDURATION
1 – Introduction
5.3 MB1m
2 – Multiplayer Map Design and Planning
10 MB16m

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480 MB2h 54m

Project Files (Assets, Resources)
51.6 KB

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