Introduction to Modeling in Unreal Engine 5 by Mao Mao
Duration:3 hours
Actual Duration:2h 15m
Release date:2024, November
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Unreal Engine 5
Course URL:https://www.udemy.com/course/introduction-to-modeling-in-unreal-engine-5
Stop jumping between apps. This course teaches you to model directly inside Unreal Engine 5, using its built-in toolset to create a complete medieval tower. No Blender, no Mayaโjust UE5 and a practical workflow.
๐ฏ What you’ll learn
- Navigate and use the core UE5 modeling tools for poly editing, booleans, and deformations.
- Create and apply UV maps and surface textures directly in the engine.
- Build a complete medieval tower from primitives to a finished, textured asset.
- Understand how UE5’s modeling tools differ from traditional 3D applications.
โ Requirements
- Skills: No prior experience needed.
- Tools: A 3-button mouse is recommended.
- Hardware: A computer capable of running Unreal Engine 5.
๐ Description
This course is built around a single, practical goal: model a medieval tower from start to finish using only Unreal Engine 5‘s modeling tools. You won’t waste time on theory or external software. Instead, you’ll get hands-on with the core toolsโPoly Editing, Booleans, Sculpting, and UV Mappingโas you build real geometry.
The workflow is direct. You’ll start by creating primitives and learning how to manipulate edges, triangles, and polygroups. From there, you’ll move into more advanced operations like using Deformers to shape your tower’s base, Extrude to create complex forms like doors and windows, and Booleans to cut out precise openings. The final section covers texturing and adding surface detail with Displacement, all within the engine.
What makes this approach powerful is the elimination of context switching. Instead of modeling in one app, exporting, and importing into UE5, you stay in one environment. This saves time and lets you iterate faster. The course is designed for beginners, but even experienced artists who want to streamline their pipeline will find value in learning UE5’s native modeling capabilities.
๐งโ๐ Who this course is for
- Aspiring game developers who want to learn 3D modeling without leaving Unreal Engine.
- 3D artists looking to speed up their workflow by modeling directly in-engine.
- Complete beginners with no prior 3D experience who want a practical, project-based introduction.
๐งโ๐ซ About the Author
Mao Mao is a professional 3D artist with experience at Ubisoft, where he worked on titles like Skull and Bones and Immortal Fenyx Rising – Myths of the Eastern Realm. He is also an Unreal Authorized Instructor for Epic Games and the owner of UNF Games, an Authorized Training Center. His background in AAA game development gives him a practical, industry-focused perspective on teaching Unreal Engine workflows.
๐ Final Result
- A fully modeled and textured medieval tower, ready to be placed into a game level or used as a portfolio piece.

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