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Introduction to Modeling in Unreal Engine 5 by Mao Mao

Introduction to Modeling in Unreal Engine 5 by Mao Mao

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Author:Mao Mao

Duration:3 hours

Actual Duration:2h 15m

Release date:2024, November

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Unreal Engine 5

Course URL:https://www.udemy.com/course/introduction-to-modeling-in-unreal-engine-5

Learn to model directly inside Unreal Engine 5, skipping the back-and-forth with external 3D apps and building a medieval tower from scratch.

Stop jumping between apps. This course teaches you to model directly inside Unreal Engine 5, using its built-in toolset to create a complete medieval tower. No Blender, no Mayaโ€”just UE5 and a practical workflow.

๐ŸŽฏ What you’ll learn

  • Navigate and use the core UE5 modeling tools for poly editing, booleans, and deformations.
  • Create and apply UV maps and surface textures directly in the engine.
  • Build a complete medieval tower from primitives to a finished, textured asset.
  • Understand how UE5’s modeling tools differ from traditional 3D applications.

โœ… Requirements

  • Skills: No prior experience needed.
  • Tools: A 3-button mouse is recommended.
  • Hardware: A computer capable of running Unreal Engine 5.

๐Ÿ“ Description

This course is built around a single, practical goal: model a medieval tower from start to finish using only Unreal Engine 5‘s modeling tools. You won’t waste time on theory or external software. Instead, you’ll get hands-on with the core toolsโ€”Poly Editing, Booleans, Sculpting, and UV Mappingโ€”as you build real geometry.

The workflow is direct. You’ll start by creating primitives and learning how to manipulate edges, triangles, and polygroups. From there, you’ll move into more advanced operations like using Deformers to shape your tower’s base, Extrude to create complex forms like doors and windows, and Booleans to cut out precise openings. The final section covers texturing and adding surface detail with Displacement, all within the engine.

What makes this approach powerful is the elimination of context switching. Instead of modeling in one app, exporting, and importing into UE5, you stay in one environment. This saves time and lets you iterate faster. The course is designed for beginners, but even experienced artists who want to streamline their pipeline will find value in learning UE5’s native modeling capabilities.

๐Ÿง‘โ€๐ŸŽ“ Who this course is for

  • Aspiring game developers who want to learn 3D modeling without leaving Unreal Engine.
  • 3D artists looking to speed up their workflow by modeling directly in-engine.
  • Complete beginners with no prior 3D experience who want a practical, project-based introduction.

๐Ÿง‘โ€๐Ÿซ About the Author

Mao Mao is a professional 3D artist with experience at Ubisoft, where he worked on titles like Skull and Bones and Immortal Fenyx Rising – Myths of the Eastern Realm. He is also an Unreal Authorized Instructor for Epic Games and the owner of UNF Games, an Authorized Training Center. His background in AAA game development gives him a practical, industry-focused perspective on teaching Unreal Engine workflows.

๐Ÿ Final Result

  • A fully modeled and textured medieval tower, ready to be placed into a game level or used as a portfolio piece.
Curriculum

๐Ÿ“‹ Course content

  1. Module 1: Core Modeling Tools
    • Viewport navigations3:01
    • Creating primitives6:59
    • The Cube Grid6:39
    • Creating Primitives Drawing6:33
    • Polygroup Editing10:08
    • Editing Edges7:08
    • Editing Triangles6:20
    • Important Mesh Edit Operations5:37
    • Subdivisions3:24
    • Booleans4:21
    • Poly Cut and Mesh Cut3:08
    • Mirror and Trim Tools3:32
    • Sculpting Tools7:14
    • Smooth and Offset3:01
    • Warp and Lattice4:58
    • Displacement8:34
    • XForm Tools4:33
    • Pattern Tools and Merge4:10
    • UV Tools Part 15:41
    • UV Tools Part 22:43
  2. Module 2: Building the Tower
    • Modeling the Tower Base4:24
    • Adding Deformers7:56
    • Using Extrude to Model more complex shapes5:16
    • Modeling a Door4:32
    • Creating the Roof Support8:09
  3. Module 3: Texturing & Final Details
    • Adding Textures5:01
    • Texturing the roof3:53
    • Texturing the Door6:06
    • Adding Displacement Details7:59
    • Fixing intersections with booleans2:37
    • Fixing the Bottom part of the Tower5:52
    • Using Booleans to create windows6:55
    • Using Modeling Tools to fix the window depth6:37
    • Adding Details to the Roof7:26
    • Wrapping Up0:49
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Introduction to Modeling in Unreal Engine 5 by Mao Mao
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2 – Deform Tools
588.6 MB34m
3 – UV And XForm Tools
38.6 MB17m

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