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Hard Surface In Blender (Part 1 & 2) by Cane T

Hard Surface In Blender (Part 1 & 2) by Cane T

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Author:Cane T

Duration:3+ hours (Part 1), 9+ hours (Part 2)

Actual Duration:10h 23m

Release date:2025, August

Publisher:Gumroad

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Blender

Course URL:https://cane.gumroad.com/l/HardSurfaceInBlender2

Master hard surface modeling in Blender using Live Booleans for fast, editable, and creative designs.

Ready to ditch tedious topology work and embrace a faster, more flexible way to create hard surface models? This course dives deep into Blender’s Live Boolean system, transforming how you approach design. Forget worrying about perfect quads; focus on creative iteration and achieve professional results with ease.

🎯 What you’ll learn

  • Creative and fast methods using booleans for editable results.
  • Effective use of essential Blender addons for increased speed and flexibility.
  • Strategic decisions on when to use booleans versus traditional mesh editing.
  • How to approach hard surface design with a focus on editability.
  • Techniques for blocking out designs effectively.
  • Understanding when and how to add detail to your models.

βœ… Requirements

  • Skills: Basic understanding of poly modeling in Blender.
  • Tools: Blender (addons are optional for Part 2 but used in some sections).
  • Hardware: A computer capable of running Blender smoothly.

πŸ“ Description

This comprehensive course, split into two parts, revolutionizes your hard surface modeling workflow in Blender. Part 1 introduces the power of Live Booleans, a feature that allows for unprecedented design control without the usual topology constraints. You’ll learn how to iterate rapidly, change designs on the fly, and maintain maximum creative freedom. Part 2 applies these principles through an in-depth, 9+ hour project creating a detailed pistol. You’ll follow along with real-time demonstrations, expert commentary, and provided starter files, gaining practical experience in blocking out designs, adding detail strategically, and mastering the blend between boolean operations and traditional mesh editing. This course is designed for those who want efficiency and editability in their 3D design process.

πŸ§‘β€πŸŽ“ Who this course is for

  • 3D artists looking for a faster, more iterative approach to hard surface modeling.
  • Designers who find traditional poly modeling restrictive and want more creative freedom.
  • Blender users who want to leverage the power of Live Booleans for complex designs.
  • Anyone aiming to create portfolio-ready hard surface assets efficiently.

πŸ§‘β€πŸ« About the Author

Cane T is a practitioner who has explored various modeling techniques over the years. Frustrated by the limitations of traditional poly modeling, Cane discovered the immense potential of Blender’s Live Boolean feature. This discovery led to the development of a unique workflow that combines the flexibility of boolean operations with the simplicity of CAD-like design, enabling rapid iteration and highly editable results. Cane is passionate about sharing this efficient and creative approach to 3D modeling.

🏁 Final Result

  • A portfolio-ready, highly detailed hard surface model (a pistol in Part 2), created using an efficient and editable workflow.
  • The ability to confidently use Blender’s Live Boolean tools for rapid design iteration and complex asset creation.
  • A deeper understanding of strategic design blocking and detail application in 3D modeling.
Curriculum

πŸ“‹ Course content

  1. Part 1: Introduction to Live Booleans
    • Demonstration of workflow and tools (1.2 hours)
    • Timelapse with commentary (1.5 hours)
    • Real-time modeling demonstrations
  2. Part 2: Pistol Creation Process
    • 12-part creation process of a pistol
    • Detailed commentary on thought process and methods (9+ hours)
    • Starter files with image planes and materials
    • Completed pistol 3D file (for personal use)
Watch online or Download for Free
Hard Surface In Blender (Part 1 & 2) by Cane T
NAME
SIZEDURATION
Hard Surface In Blender Part 1
1.3 GB3h 4m
Part 1 The Tools
357.3 MB1h 16m
Part 2 Scope
1011.2 MB1h 47m
Hard Surface In Blender Part 2
6.1 GB7h 18m
1
475.7 MB1h 25m
2
335.8 MB1h 7m
3
158.1 MB23m
4
179.1 MB29m
5
273.2 MB43m
6
129.8 MB18m
6.1 [Real time]
187.6 MB35m
7
108.1 MB16m
8
1.5 GB
9
289.8 MB48m
10
404.8 MB57m
11
1.9 GB
12
139.5 MB14m


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