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Cinematic Clouds & Asteroids Houdini Course Chapter One by Gleaces Juvilian

Cinematic Clouds & Asteroids Houdini Course Chapter One by Gleaces Juvilian

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Author:Gleaces Juvilian

Duration:6h 13m 48s

Release date:2025

Publisher:CGCircuit

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Houdini

Course URL:https://www.cgcircuit.com/tutorial/cinematic-clouds-asteroids-houdini-course-chapter-one

Learn to procedurally generate cloudscapes and falling asteroids in Houdini for cinematic scenes.

This course dives into the technical wizardry of Houdini to build a stunning cloudscape with asteroids. It’s the first chapter, focusing purely on the Houdini side of things, with a follow-up course for compositing. If you’re just starting out and have a basic grasp of Houdini, you’re good to go. We’re talking about creating massive scenes filled with volumes, procedurally building everything from flatbeds to clouds, and rendering it all with asteroids and fog layers for that epic look.

🎯 What you’ll learn

  • Procedurally create cloudscapes in Houdini.
  • Simulate and render falling asteroids.
  • Implement VEX for randomization and variation.
  • Set up complex volume scenes.
  • Render AOVs and Deep data for compositing.

✅ Requirements

  • Skills: Basic understanding of Houdini.
  • Tools: Houdini 20.5++ (Apprentice version is fine).
  • Hardware: A decent computer capable of running Houdini, minimum 220 GB of free disk space (SSD recommended).

📝 Description

This course is all about getting hands-on with Houdini to build a visually impressive scene. We’ll focus on the technical pipeline for creating large-scale environments, specifically dealing with volumetric effects like clouds and integrating dynamic elements like falling asteroids. You’ll learn how to leverage procedural workflows to build complex assets and scenes efficiently. The course covers everything from initial volume setup to final rendering, preparing your elements for compositing.

🧑‍🎓 Who this course is for

  • Absolute beginners in Houdini looking to create complex FX scenes.
  • Artists interested in procedural generation of volumes and environmental elements.
  • Anyone wanting to learn the Houdini pipeline for cinematic VFX.

🧑‍🏫 About the Author

Gleaces Juvilian is an experienced FX Artist currently working at ILM, bringing his Houdini expertise to major feature films. With about 8 years in the industry, he’s contributed to projects at renowned studios like MPC, The Mill, and DNEG. Gleaces is passionate about sharing his knowledge and is available on the forums to help students with any questions or issues they might encounter.

🏁 Final Result

  • A portfolio-ready Houdini scene featuring procedurally generated volumetric clouds and simulated falling asteroids, ready for compositing.
Curriculum

📋 Course content

  1. Intro to Volumes for Beginners
    • Intro_to_Volumes_for_Beginners
  2. Flatbed Intro
    • Flatbed_Intro
  3. Flatbed Cloud Setup
    • Flatbed_Cloud_Setup
  4. Simple VEX Randomization
    • Simple VEX Randomization
  5. Randomize Cloud Variation and Wedging
    • Randomize_Cloud_Variation_and_Wedging
  6. Clouds Intro
    • Clouds_Intro
  7. Cloud Setup
    • Cloud_Setup
  8. Randomize Cloud Variation and Wedging
    • Randomize_Cloud_Variation_and_Wedging
  9. Asteroid Intro
    • Asteroid_Intro
  10. Pyro Source Creation
    • Pyro_source_Creation
  11. Asteroid Simulation and Pyro Properties
    • Asteroid_Simulation_and_Pyro_Properties
  12. Setting up the Scene
    • Setting_up_the_Scene
  13. Rendering procedurally AOVs and Deep
    • Rendering_procedurally_AOVs_and_Deep
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Cinematic Clouds & Asteroids Houdini Course Chapter One by Gleaces Juvilian

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