Cinematic Clouds & Asteroids Houdini Course Chapter One by Gleaces Juvilian
Duration:6h 13m 48s
Release date:2025
Publisher:CGCircuit
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Houdini
Course URL:https://www.cgcircuit.com/tutorial/cinematic-clouds-asteroids-houdini-course-chapter-one
This course dives into the technical wizardry of Houdini to build a stunning cloudscape with asteroids. It’s the first chapter, focusing purely on the Houdini side of things, with a follow-up course for compositing. If you’re just starting out and have a basic grasp of Houdini, you’re good to go. We’re talking about creating massive scenes filled with volumes, procedurally building everything from flatbeds to clouds, and rendering it all with asteroids and fog layers for that epic look.
🎯 What you’ll learn
- Procedurally create cloudscapes in Houdini.
- Simulate and render falling asteroids.
- Implement VEX for randomization and variation.
- Set up complex volume scenes.
- Render AOVs and Deep data for compositing.
✅ Requirements
- Skills: Basic understanding of Houdini.
- Tools: Houdini 20.5++ (Apprentice version is fine).
- Hardware: A decent computer capable of running Houdini, minimum 220 GB of free disk space (SSD recommended).
📝 Description
This course is all about getting hands-on with Houdini to build a visually impressive scene. We’ll focus on the technical pipeline for creating large-scale environments, specifically dealing with volumetric effects like clouds and integrating dynamic elements like falling asteroids. You’ll learn how to leverage procedural workflows to build complex assets and scenes efficiently. The course covers everything from initial volume setup to final rendering, preparing your elements for compositing.
🧑🎓 Who this course is for
- Absolute beginners in Houdini looking to create complex FX scenes.
- Artists interested in procedural generation of volumes and environmental elements.
- Anyone wanting to learn the Houdini pipeline for cinematic VFX.
🧑🏫 About the Author
Gleaces Juvilian is an experienced FX Artist currently working at ILM, bringing his Houdini expertise to major feature films. With about 8 years in the industry, he’s contributed to projects at renowned studios like MPC, The Mill, and DNEG. Gleaces is passionate about sharing his knowledge and is available on the forums to help students with any questions or issues they might encounter.
🏁 Final Result
- A portfolio-ready Houdini scene featuring procedurally generated volumetric clouds and simulated falling asteroids, ready for compositing.

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