Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Simulating Crowds with Golaem & Maya by Wilfried Lhomme

Simulating Crowds with Golaem & Maya by Wilfried Lhomme

Author:Wilfried Lhomme

Duration:5h 02m

Release date:2026

Publisher:Gnomon

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Maya, Golaem, Unreal Engine

Course URL:https://www.thegnomonworkshop.com/workshops/simulating-crowds-with-golaem-maya

Learn a complete, production-ready crowd simulation workflow using Golaem, Maya, and Unreal Engine for high-end cinematic projects.

Get ready to build massive, believable crowds for your next big project! This workshop dives into a full production pipeline for crowd simulation, using Golaem, Maya, and Unreal Engine. You’ll learn how to create and manage large numbers of characters, from initial setup to final render, just like they do in the movies.

🎯 What you’ll learn

  • Create and optimize crowd agents in Maya using Golaem.
  • Implement complex animation, motion paths, and triggers for realistic character behavior.
  • Export and integrate crowd simulations into Unreal Engine 5.
  • Validate scale, timing, and performance for cinematic shots.
  • Utilize Unreal Engine’s Sequencer, lighting, and post-processing for movie-quality results.
  • Simulate various scenarios like dead characters, battles, and charges.

βœ… Requirements

  • Skills: Familiarity with Maya and Unreal Engine basics is recommended.
  • Tools: Maya, Golaem plugin, Unreal Engine 5.
  • Hardware: A capable workstation for handling complex simulations and rendering.

πŸ“ Description

This workshop is your ticket to mastering crowd simulation for high-end cinematic and film projects. Taught by Wilfried Lhomme, a Senior Crowd TD at DNEG, you’ll follow a complete, production-ready workflow that mirrors real-world feature film practices. We start in Maya with Golaem, building a solid foundation for your crowds. This includes everything from agent creation and animation assignment to setting up motion paths, triggers, and crucial optimization strategies for those demanding shots. The goal here is to build setups that are not only clean and reliable but also super easy to tweak during production.

The journey continues into Unreal Engine 5, where you’ll learn the ins and outs of exporting caches, making sure your scale and timing are spot-on, and adopting best practices for seamlessly integrating your crowds into a cinematic scene. We’ll also get hands-on with Sequencer, camera blocking, lighting, and post-processing to achieve that coveted movie-quality look without sacrificing performance. Whether you’re new to crowds or looking to seriously level up your production game, this course is packed with practical, professional techniques.

πŸ§‘β€πŸŽ“ Who this course is for

  • Artists new to crowd simulation looking for a professional workflow.
  • Experienced crowd artists aiming to refine and professionalize their techniques for production.
  • Technical Directors and Animators working on film, cinematics, or AAA game projects.

πŸ§‘β€πŸ« About the Author

Wilfried Lhomme is a seasoned Senior Crowd Technical Director at DNEG, bringing a wealth of experience from top-tier studios like Digital Domain and Framestore. His journey into crowd simulation began during the COVID-19 pandemic, leading to significant work on projects like PAW Patrol: The Movie. Wilfried combines deep technical knowledge with creative problem-solving to bring complex, large-scale crowd scenes to life for global film and animation productions.

🏁 Final Result

  • A portfolio-ready crowd simulation project, demonstrating your ability to create and render complex crowd scenes using industry-standard tools like Golaem, Maya, and Unreal Engine.
Curriculum

πŸ“‹ Course content

  1. Golaem Installation & Fundamentals
    • Golaem Installation
    • Golaem Fundamentals
    • Advanced Golaem Techniques
  2. Unreal Engine & Environment Setup
    • Unreal Engine Installation
    • Environment Creation & Setup in Unreal Engine
    • Environment Import into Maya
  3. Crowd Simulation Scenarios
    • Simulating Dead Characters
    • Battle Synchronization Setup
    • Runner Simulation
    • Soldier Charge Simulation
    • Cavalry Charge Simulation
    • Cannonball Simulation
  4. Final Polish & Rendering
    • Final Polish
    • Rendering in Unreal Engine
Watch online or Download for Free
Simulating Crowds with Golaem & Maya by Wilfried Lhomme

Join us on
  Channel    and      Group

Leave a Comment

Your email address will not be published. Required fields are marked *