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Unity Editor Scripting – Beginner to Expert (Updated 2025)

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Author:Robert Gioia

Duration:3.5 hours on-demand video

Release date:2025

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Unity, C#

Course URL:https://www.udemy.com/course/unity-editor-scripting-beginner-to-expert

Learn to customize the Unity Editor with C# and build powerful tools to streamline your game development workflow.

Ready to supercharge your Unity workflow? This course dives into Editor Scripting, showing you how to use C# to build custom tools right inside the Unity editor. Forget repetitive tasks and manual setups; you’ll learn to automate, speed up, and generally make your life as a developer way easier. By the end, you’ll have built 10 practical tools you can actually use in your projects.

🎯 What you’ll learn

  • Go from zero to hero in Unity Editor Scripting.
  • Build custom tools to automate tasks and speed up your workflow.
  • Understand and use both IMGUI and UI Toolkit.
  • Create a tool to preview your game across different aspect ratios.
  • Build a favorites system for easy object instantiation.
  • Implement autosave logic to prevent data loss.
  • Design an automatic file organizer for your project assets.
  • Learn industry-standard techniques used in Asset Store tools.
  • Become a more professional and efficient Unity developer.

✅ Requirements

  • Hardware: A computer running Windows, Mac or Linux
  • Software: Have Unity installed on your computer
  • Skills: Basic knowledge of Unity and C#

📝 Description

If you’re looking to really dig into Unity Editor Scripting and make the editor work for you, this is the course. We’ll take you from knowing nothing about it to being an expert, building 10 custom editor tools hands-on. These aren’t just examples; they’re tools you can integrate into your own game projects, and the techniques you learn will empower you to create even more custom solutions.

You’ll get a solid grasp of what editor scripting is and how it can seriously boost your productivity. We’ll cover different approaches, including IMGUI and UI Toolkit, giving you practical experience with UI Builder, UXML, and C#. You’ll learn about the essential classes and functions you need to know for creating effective editor scripts.

By the end, you’ll be able to create your own editor scripts, custom inspectors, and specialized editor tools. This knowledge is also a fantastic stepping stone if you’re thinking about creating and selling your own assets on the Unity Asset Store. Ultimately, you’ll significantly cut down your development time and tailor your Unity workflow to perfection.

🧑‍🎓 Who this course is for

  • Any Unity developer looking to enhance their skills.
  • Hobbyists creating games in Unity.
  • Students building Unity projects for coursework.
  • Indie Developers working on their Unity games.
  • Professional Unity developers seeking to optimize their workflow.
  • Anyone wanting to level up their Unity C# abilities.
  • Developers interested in creating tools for the Unity Asset Store.

🧑‍🏫 About the Author

Robert Gioia is an industry professional with experience as a Team Lead, Senior Solutions Architect, and Mobile Software Engineer. Holding a Bachelor of Science in Information Technology, Rob is passionate about helping others enter the tech industry. His teaching style focuses on conveying relevant skills for building portfolios and gaining hands-on experience, geared towards landing tech jobs. He’s knowledgeable in Artificial Intelligence, Mobile App Development, and Computer Programming.

🏁 Final Result

  • A portfolio of 10 custom Unity Editor tools that can be used to automate tasks, speed up workflows, and improve efficiency in game development projects.
  • The ability to create custom inspectors and editor tools from scratch.
  • A solid foundation for developing and selling assets on the Unity Asset Store.
Curriculum

📋 Course content

  1. Introduction
    • Introduction
    • What is Editor Scripting?
    • What will we build in this course?
  2. Editor Scripting Basics
    • Section Introduction
    • Immediate Mode GUI (IMGUI) vs. UI Toolkit
    • Immediate Mode GUI (IMGUI)
    • UI Toolkit – UI Builder
    • UI Toolkit – UXML
    • UI Toolkit – C#
    • Section Summary
  3. Tool 1: Hierarchy Buttons
    • Section Introduction
    • What will this tool do?
    • Creating the Editor Script
    • Editor Script Lifecycle
    • Adding the active toggle
    • Adding the info icon
    • Adding the zoom-in button
    • Adding the create prefab button
    • Adding the delete button
    • Using the final tool
    • Section Summary
  4. Tool 2: Batch Rename
    • Section Introduction
    • What will this tool do?
    • Creating a custom Editor Window
    • EditorGUILayout class
    • Adding the Label Fields
    • Adding the Text Fields
    • Adding a Foldout
    • Coding the rename logic
    • Using the final tool
    • Section Summary
  5. Tool 3: Missing References Detector
    • Section Introduction
    • What will this tool do?
    • Creating the Editor Window
    • SerializedObjects and SerializedProperties
    • Rich Text
    • Coding the logic to detect missing references
    • Using the final tool
    • Section Summary
  6. Tool 4: Auto Linker
    • Section Introduction
    • What will this tool do?
    • InitializeOnLoad and InitializeOnLoadMethod
    • Iterating over each gameObject in the hierarchy
    • Iterating over each component in the inspector
    • Coding the auto-linking logic
    • Using the final tool
    • Section Summary
  7. Tool 5: Automatic File Organizer
    • Section Introduction
    • What will this tool do?
    • Creating the Editor Window
    • Adding a Toolbar
    • EditorGUILayout Popup
    • EditorGUILayout ObjectField
    • Creating an Asset Type Row
    • Building an Organizer Row
    • Add and Remove Row Logic
    • Coding the organization logic
    • Using the final tool
    • Section Summary
  8. Tool 6: Autosave Logic
    • Section Introduction
    • What will this tool do?
    • EditorPrefs class
    • Creating a Toggleable Menu Option
    • Creating the Editor Window
    • Laying out the GUI
    • EditorSceneManager class
    • Coding the Autosave Logic
    • Using the final tool
    • Section Summary
  9. Tool 7: Favorites Menu
    • Section Introduction
    • What will this tool do?
    • Adding a favorite button to the hierarchy
    • Save logic for favorited game objects
    • Displaying a favorites menu
    • Coding the logic
    • Using the final tool
    • Section Summary
  10. Tool 8: Batch Menu
    • Section Introduction
    • What will this menu do?
    • Adding the Batch Rename Tool
    • Adding the Missing References Detector Tool
    • Adding the Automatic File Organizer Tool
    • Adding the Favorites Menu Options
    • Using the final menu
    • Section Summary
  11. Tool 9: Custom Inspector
    • Section Introduction
    • What will this tool do?
    • OnInspectorGUI
    • Adding a button
    • Coding the logic
    • Using the final tool
    • Section Summary
  12. Tool 10: Aspect Ratio Viewer
    • Section Introduction
    • What will this tool do?
    • Coding the logic
    • Using the final tool
    • Section Summary
  13. Tool 11: GameObject Debugger
    • Section Introduction
    • What will this tool do?
    • Creating the Editor Window
    • Adding Search & Filter Functionality
    • Game Object Details Logic
    • Logging History of Edits
    • Toggling Active State
    • Using the Final Tool
    • Section Summary
  14. Course Summary & Wrap-Up
    • Course Summary & Wrap-Up
    • Bonus Lecture
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Unity Editor Scripting – Beginner to Expert (Updated 2025) by Robert Gioia
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