Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Mastering Hard Surface Modeling in Maya (BMX Bike Modeling Course)

/

Release date:2022

Author:JL Mussi

Skill level:Beginner

Language:English

Exercise files:Yes

This course is built differently from those you might have tried in the past. It was designed differently for a reason. I not only show you the HOW but I explain the WHY. You won’t just learn how to create a highly detailed bike model, but you will discover a step-by-step system to create ANY complex 3d model at a professional level.

This course will provide you with a solid foundation to make more complex 3d models much faster with less frustration. You will gain a competitive advantage when applying for 3d modeling work in the VFX, Animation, Product Design, and Video Game industries.

WHAT’S INSIDE…
Over 43 training videos (21+ hours) and growing. The videos are project-based, chronologically organized from the very basics to advanced 3d modeling and rendering techniques. Each video is played and narrated in real-time so you get my thoughts and decision-making right at that moment.

Watch online or Download for Free

001 – Course Introduction
001 – Course Overview
002 – Navigation
003 – Maya Interface Walk through
004 – Modeling tools overview
005 – Transform Tools Overview
006 – Selection Tools Overview
007 – Selection Tools Update
008 – Creating Custom Hotkeys
009 – Saving Your Work

002 – 3d modeling basics
001 – Compression
002 – Establishing Initial Subdivisions
003 – Booleans
004 – Pinching

003 – Blockout
001 – Project Setup
002 – Blockout 1 Frame
003 – Blockout 2 Fork and Handle Bars
004 – Blockout 3 Seat, Cranks & Breaks

004 – Rims & Tires
001 – Rims
002 – Valve Stem & Cap
003 – Tires

005 – Fork & Frame
001 – Fork
002 – Frame 1
003 – Frame 2

006 – Handlebar & Stem
001 – Handlebars & Grips
002 – Stem
003 – Stem Details

007 – Brake Lever
001 – Brake Lever 1
002 – Brake Lever 2
003 – Brake Lever 3

008 – seat clamp, support and cushion
001 – Keys to Success
002 – Seat Clamp
003 – Seat Cushion
004 – Seat Support 1
005 – Seat Support 2

009 – Crankset, Spindle & Pedals
001 – Rear Sprocket & Chain Links
001 – Rear Sprocket & Chain Links.srt
002 – Crankset 1
003 – Crankset 2
004 – Crankset 3
005 – Spindle
006 – Pedals

010 – Rear Breaks and hubs
001 – Brakes 1
002 – Brakes 2
003 – Brakes 3
004 – Hubs

011 – Rendering With Arnold
001 – Rendering Basics
002 – Final Render
003 – Adjusting Specularity
004 – Render Layers

012 – Bike Upgrades
001 – Bolt Threads
002 – Bolt Variations
003 – Rim Update

013 – Student Questions
001 – edit_&_Remove_Bevels
002 – Troubleshooting Bend Deformer

[Jl Mussi] Mastering Hard Surface Modeling in Maya (BMX Bike Modeling Course).7z
[Jl Mussi] Mastering Hard Surface Modeling in Maya (BMX Bike Modeling Course)_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

6 Comments

  1. Hey Strawberry this site is a god-blessing for some artist that can not buy premium tutorials.

    I would like to share this tutorial with others:
    [Blender Bros] Rendering University – Part 4 – Practical Part

    https://mega.nz/file/###

    That’s the link

Leave a Comment

Your email address will not be published. Required fields are marked *